Player Matchup

King Arthur
King Arthur
Dr Dracula6000
King Arthur
Level 23
God Stats
2W - 1L
1,735 SR
Queue Stats
47W - 49L
1,368 Elo+
Solo
Bakasura
Bakasura
Mysketsz
Bakasura
Level 13
God Stats
5W - 6L
1,717 SR
Queue Stats
120W - 141L
1,345 Elo+
Solo
Discordia
Discordia
TryingToImprove
Discordia
Level 25
God Stats
25W - 19L
1,582 SR
Queue Stats
78W - 51L
1,570 Elo+
Solo
Medusa
Medusa
YKZ Yoshi
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
thirt_teen
Yemoja
Level 7
God Stats
0W - 4L
1,296 SR
Queue Stats
4W - 9L
1,413 Elo+
Solo
Team Averages
Level 17
1,566 SR
1,439 Elo+

VS

Team Averages
Level 21
1,480 SR
1,414 Elo+
Ymir
Ymir
BenjaF300
Ymir
Level 16
God Stats
12W - 13L
1,450 SR
Queue Stats
47W - 73L
1,321 Elo+
Party 1
Loki
Loki
Gabolei1
Loki
Level 18
God Stats
30W - 14L
1,678 SR
Queue Stats
91W - 83L
1,488 Elo+
Solo
Hel
Hel
Manuelito76543
Hel
Level 28
God Stats
9W - 10L
1,404 SR
Queue Stats
261W - 329L
1,355 Elo+
Party 1
Rama
Rama
PuDdinG-_FOX
Rama
Level 14
God Stats
2W - 2L
1,426 SR
Queue Stats
168W - 174L
1,395 Elo+
Solo
Bakasura
Bakasura
SchiiZo
Bakasura
Level 29
God Stats
5W - 6L
1,443 SR
Queue Stats
206W - 199L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dr Dracula6000
King Arthur
7
0 / 4 / 0
4,504
409
653
5,209
3,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bakasura
Mysketsz
Bakasura
7
0 / 6 / 1
4,981
453
2,423
8,277
3,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
TryingToImprove
Discordia
10
4 / 2 / 0
6,600
600
5,933
4,551
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
YKZ Yoshi
Medusa
9
3 / 3 / 0
5,551
505
4,019
5,871
1,502
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
thirt_teen
Yemoja
7
0 / 1 / 3
4,988
453
442
2,203
896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 2 / 2
5,639
513
943
6,734
4,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
12
10 / 1 / 1
7,401
673
7,150
7,187
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 0
5,046
459
554
3,569
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 3
5,491
499
2,574
4,389
1,161
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
SchiiZo
Bakasura
13
5 / 0 / 4
7,359
669
5,704
3,834
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
7
Kills
16
16
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
2
1
L
King Arthur
Dr Dracula6000
King Arthur
0
4
0
0
W
Loki
10
1
1
10.5
W
0
3
0
0
L
Bakasura
Mysketsz
Bakasura
0
6
1
0.08
W
0
1
3
1.5
W
Bakasura
SchiiZo
Bakasura
5
0
4
7
L
Discordia
TryingToImprove
Discordia
4
2
0
2
L
Medusa
YKZ Yoshi
Medusa
3
3
0
1
L
Yemoja
thirt_teen
Yemoja
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,470
Damage
16,925
26,111
Taken
25,713
10,455
Mitigated
10,826
4,307
Healing
10,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
943
321
0
1,172
6,734
4,340
178
1,710
4,868
14,739
0
L
King Arthur
Dr Dracula6000
King Arthur
653
37
0
275
5,209
3,539
0
324
4,274
0
11,438
W
Loki
7,150
3,326
0
3,792
7,187
2,182
0
1,252
5,740
0
35,169
W
554
48
625
1,271
3,569
1,317
243
2,414
895
18,828
0
L
Bakasura
Mysketsz
Bakasura
2,423
1,552
0
1,496
8,277
3,248
0
37
7,835
0
22,795
W
2,574
2,281
0
1,223
4,389
1,161
597
371
3,990
0
21,841
W
Bakasura
SchiiZo
Bakasura
5,704
3,487
0
2,402
3,834
1,826
112
98
3,586
0
37,573
L
Discordia
TryingToImprove
Discordia
5,933
468
0
578
4,551
1,270
0
781
3,605
30,875
0
L
Medusa
YKZ Yoshi
Medusa
4,019
2,317
0
897
5,871
1,502
678
144
5,727
0
23,358
L
Yemoja
thirt_teen
Yemoja
442
144
732
329
2,203
896
100
101
1,962
3,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,624
Gold Earned
30,936
207
Minions Killed
289
0
Camps Cleared
0
1,018,392
Distance Traveled
1,068,921
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,639
513
35
3
0
220,082
0
L
King Arthur
4,504
409
37
3
0
206,397
5
W
Loki
7,401
673
78
7
0
230,659
1
W
Hel
5,046
459
39
4
0
202,519
0
L
Bakasura
4,981
453
49
4
0
217,517
3
W
Rama
5,491
499
43
4
0
171,387
0
W
Bakasura
7,359
669
94
9
0
244,274
5
L
Discordia
6,600
600
68
6
0
197,842
4
L
Medusa
5,551
505
40
4
0
176,966
0
L
Yemoja
4,988
453
13
1
0
219,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role