Player Matchup

Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
VouTijolei
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 1
Pele
Pele
toninhofifa2
Pele
Level 29
God Stats
0W - 1L
1,346 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Team Averages
Level 55
1,449 SR
1,500 Elo+

VS

Team Averages
Level 93
1,360 SR
1,361 Elo+
Hera
Hera
JacaMen
Hera
Level 128
God Stats
5W - 1L
1,500 SR
Queue Stats
94W - 119L
1,414 Elo+
Party 2
Tyr
Tyr
SilvaSousa
Tyr
Level 139
God Stats
9W - 18L
1,447 SR
Queue Stats
391W - 503L
1,465 Elo+
Party 2
Danzaburou
Danzaburou
zRUNNER711
Danzaburou
Level 13
God Stats
1W - 0L
1,132 SR
Queue Stats
1W - 2L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 2 / 4
7,972
664
6,432
7,421
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
11
3 / 5 / 2
8,422
702
6,561
10,006
8,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
4 / 10 / 2
8,028
669
6,014
12,430
3,957
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
JacaMen
Hera
15
12 / 1 / 5
10,189
849
17,193
8,263
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 9
8,984
749
7,310
11,698
10,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
zRUNNER711
Danzaburou
8
0 / 7 / 7
7,391
616
432
7,232
2,172

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
9
Kills
17
17
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
4
2
W
Hera
JacaMen
Hera
12
1
5
14.5
W
5
1
9
9.5
L
Chaac
3
5
2
0.8
L
4
10
2
0.5
W
Danzaburou
zRUNNER711
Danzaburou
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,007
Damage
24,935
29,857
Taken
27,193
14,855
Mitigated
15,636
5,907
Healing
5,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,432
627
240
3,055
7,421
2,362
0
4,156
3,025
27,589
0
W
Hera
JacaMen
Hera
17,193
4,058
0
2,951
8,263
2,760
2,004
2,309
5,644
48,571
0
W
7,310
1,269
0
2,531
11,698
10,704
383
2,515
8,978
3,537
17,129
L
Chaac
6,561
943
0
1,659
10,006
8,536
0
7,127
2,650
0
12,581
L
6,014
2,499
316
637
12,430
3,957
0
6,304
5,944
0
11,313
W
Danzaburou
zRUNNER711
Danzaburou
432
353
0
51
7,232
2,172
0
2,182
4,887
0
2,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,422
Gold Earned
26,564
76
Minions Killed
114
3
Camps Cleared
6
579,546
Distance Traveled
677,193
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,972
664
53
4
3
179,895
3
W
Hera
10,189
849
81
7
4
231,113
3
W
Tyr
8,984
749
29
2
2
266,961
7
L
Chaac
8,422
702
10
1
0
189,359
0
L
Pele
8,028
669
13
1
0
210,292
0
W
Danzaburou
7,391
616
4
0
0
179,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role