Player Matchup

Ne Zha
Ne Zha
Bunker2374
Ne Zha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 101L
1,302 Elo+
Solo
Discordia
Discordia
Esizakur
Discordia
Level 18
God Stats
19W - 10L
1,445 SR
Queue Stats
110W - 131L
1,278 Elo+
Solo
Ares
Ares
Wobama
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chronos
Chronos
YanchengLu
Chronos
Level 29
God Stats
9W - 4L
1,745 SR
Queue Stats
171W - 187L
1,390 Elo+
Solo
Chaac
Chaac
supSumm3r
Chaac
Level 29
God Stats
9W - 9L
1,372 SR
Queue Stats
70W - 83L
1,264 Elo+
Solo
Team Averages
Level 20
1,513 SR
1,347 Elo+

VS

Team Averages
Level 12
1,474 SR
1,212 Elo+
Loki
Loki
CrixusPower
Loki
Level 29
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 8L
1,485 Elo+
Solo
Olorun
Olorun
MikeSalty
Olorun
Level 8
God Stats
3W - 7L
1,153 SR
Queue Stats
6W - 13L
809 Elo+
Solo
Guan Yu
Guan Yu
Nicolaskan
Guan Yu
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,062 Elo+
Solo
Ares
Ares
PeppuKeppi
Ares
Level 2
God Stats
3W - 5L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Izanami
Izanami
Shardine
Izanami
Level 7
God Stats
4W - 5L
1,500 SR
Queue Stats
7W - 15L
1,205 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bunker2374
Ne Zha
11
0 / 12 / 4
8,694
348
6,441
15,368
5,895
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Esizakur
Discordia
16
2 / 6 / 9
11,687
467
13,471
12,508
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
Wobama
Ares
17
5 / 7 / 15
13,326
533
6,408
20,738
21,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
YanchengLu
Chronos
19
11 / 5 / 6
12,979
519
17,400
20,988
8,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
supSumm3r
Chaac
19
12 / 6 / 7
13,401
536
28,834
25,055
16,312
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 2
7,487
299
302
2,962
457
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
MikeSalty
Olorun
19
7 / 6 / 10
12,498
500
19,034
27,557
10,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guan Yu
Nicolaskan
Guan Yu
17
8 / 5 / 10
11,669
467
15,800
24,886
23,793
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 9 / 20
12,883
515
15,370
25,184
28,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Shardine
Izanami
18
13 / 8 / 8
13,180
527
16,417
18,943
7,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
86
30
Kills
36
36
Deaths
31
41
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Bunker2374
Ne Zha
0
12
4
0.17
L
0
3
2
0.33
W
Discordia
Esizakur
Discordia
2
6
9
1.08
L
Olorun
MikeSalty
Olorun
7
6
10
2
L
Guan Yu
Nicolaskan
Guan Yu
8
5
10
2.6
L
8
9
20
2
L
Izanami
Shardine
Izanami
13
8
8
2.13
W
Ares
Wobama
Ares
5
7
15
1.79
W
Chronos
YanchengLu
Chronos
11
5
6
2.8
W
Chaac
supSumm3r
Chaac
12
6
7
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,554
Damage
66,923
94,657
Taken
99,532
56,849
Mitigated
70,295
20,690
Healing
27,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Bunker2374
Ne Zha
6,441
2,516
0
776
15,368
5,895
1,235
5,299
10,069
0
24,727
L
302
118
138
822
2,962
457
0
958
2,004
0
4,537
W
Discordia
Esizakur
Discordia
13,471
693
0
2,020
12,508
4,185
1,151
2,979
9,529
63,147
0
L
Olorun
MikeSalty
Olorun
19,034
10,526
0
14,167
27,557
10,351
0
8,443
18,709
95,932
0
L
Guan Yu
Nicolaskan
Guan Yu
15,800
1,579
1,677
4,706
24,886
23,793
112
6,448
18,132
0
59,063
L
15,370
1,871
0
1,921
25,184
28,675
181
11,263
13,485
29,417
0
L
Izanami
Shardine
Izanami
16,417
12,696
0
4,254
18,943
7,019
612
8,768
9,923
0
81,226
W
Ares
Wobama
Ares
6,408
903
0
1,727
20,738
21,772
528
8,127
12,611
17,492
0
W
Chronos
YanchengLu
Chronos
17,400
7,796
0
7,468
20,988
8,685
5,131
6,822
14,166
99,387
0
W
Chaac
supSumm3r
Chaac
28,834
8,078
0
8,699
25,055
16,312
785
11,177
13,878
0
84,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,087
Gold Earned
57,717
417
Minions Killed
348
0
Camps Cleared
0
2,179,567
Distance Traveled
1,791,051
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,694
348
34
1
0
335,177
0
L
Loki
7,487
299
10
0
0
60,091
1
W
Discordia
11,687
467
120
5
0
433,445
5
L
Olorun
12,498
500
123
5
0
432,031
0
L
Guan Yu
11,669
467
61
2
0
476,382
3
L
Ares
12,883
515
24
1
0
416,226
0
L
Izanami
13,180
527
130
5
0
406,321
2
W
Ares
13,326
533
9
0
0
442,615
2
W
Chronos
12,979
519
152
6
0
437,745
5
W
Chaac
13,401
536
102
4
0
530,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role