Player Matchup

Anhur
Anhur
LilBigValk95
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 19L
1,207 Elo+
Solo
Cthulhu
Cthulhu
POW GhostTA
Cthulhu
Level 25
God Stats
1W - 2L
1,298 SR
Queue Stats
4W - 17L
1,064 Elo+
Party 1
Heimdallr
Heimdallr
WarriorCat54
Heimdallr
Level 8
God Stats
2W - 5L
1,381 SR
Queue Stats
3W - 9L
1,209 Elo+
Party 1
Team Averages
Level 16
1,393 SR
1,160 Elo+

VS

Team Averages
Level 75
1,431 SR
1,259 Elo+
Tyr
Tyr
Marchmont_63
Tyr
Level 44
God Stats
0W - 1L
1,484 SR
Queue Stats
7W - 13L
1,183 Elo+
Solo
Sol
Sol
mzaquine
Sol
Level 160
God Stats
19W - 41L
1,435 SR
Queue Stats
433W - 647L
1,304 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
potatogirl121
Ah Muzen Cab
Level 22
God Stats
0W - 1L
1,375 SR
Queue Stats
24W - 45L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 11
10,466
698
9,255
10,938
3,732
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
POW GhostTA
Cthulhu
14
6 / 5 / 7
10,474
698
9,561
19,041
24,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
WarriorCat54
Heimdallr
16
12 / 1 / 8
12,284
819
22,074
15,785
7,518
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 6
9,690
646
4,632
20,215
13,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 5 / 0
10,171
678
16,161
15,630
5,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
potatogirl121
Ah Muzen Cab
13
1 / 8 / 6
9,414
628
12,916
14,236
4,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
21
Kills
9
9
Deaths
21
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
L
2
8
6
0.63
W
Cthulhu
POW GhostTA
Cthulhu
6
5
7
1.9
W
Heimdallr
WarriorCat54
Heimdallr
12
1
8
16
L
6
5
0
1.2
L
Ah Muzen Cab
potatogirl121
Ah Muzen Cab
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,890
Damage
33,709
45,764
Taken
50,081
35,346
Mitigated
23,280
12,112
Healing
14,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,255
3,381
504
3,309
10,938
3,732
1,157
3,905
7,033
0
26,703
L
4,632
628
392
4,786
20,215
13,770
253
3,771
16,444
0
11,802
W
Cthulhu
POW GhostTA
Cthulhu
9,561
1,044
588
281
19,041
24,096
164
6,202
12,839
28,613
0
W
Heimdallr
WarriorCat54
Heimdallr
22,074
19,163
0
7,430
15,785
7,518
2,303
4,872
10,913
0
50,664
L
16,161
5,121
490
4,653
15,630
5,442
502
4,124
11,503
43,809
5,318
L
Ah Muzen Cab
potatogirl121
Ah Muzen Cab
12,916
4,070
469
3,302
14,236
4,068
379
2,635
11,601
0
37,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,224
Gold Earned
29,275
173
Minions Killed
141
1
Camps Cleared
3
742,639
Distance Traveled
811,442
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,466
698
57
4
1
258,276
0
L
Tyr
9,690
646
20
1
0
323,614
0
W
Cthulhu
10,474
698
27
2
0
243,364
0
W
Heimdallr
12,284
819
89
6
0
240,999
0
L
Sol
10,171
678
59
4
3
258,821
1
L
Ah Muzen Cab
9,414
628
62
4
0
229,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role