Player Matchup

Ullr
Ullr
 
Ullr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DerKillA_93
Fenrir
Level 111
God Stats
3W - 0L
1,500 SR
Queue Stats
130W - 111L
1,580 Elo+
Solo
Ares
Ares
Obersturmann
Ares
Level 124
God Stats
29W - 20L
1,624 SR
Queue Stats
624W - 639L
1,551 Elo+
Solo
Sylvanus
Sylvanus
rezmajom
Sylvanus
Level 156
God Stats
1W - 1L
1,515 SR
Queue Stats
110W - 116L
1,530 Elo+
Solo
Zeus
Zeus
seergi-_-7
Zeus
Level 124
God Stats
17W - 11L
1,575 SR
Queue Stats
890W - 939L
1,451 Elo+
Solo
Team Averages
Level 133
1,543 SR
1,522 Elo+

VS

Team Averages
Level 112
1,517 SR
1,498 Elo+
Izanami
Izanami
KanoneKruppo
Izanami
Level 69
God Stats
1W - 2L
1,499 SR
Queue Stats
198W - 170L
1,464 Elo+
Party 2
Horus
Horus
Notogora
Horus
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 144L
1,471 Elo+
Solo
Geb
Geb
Orsinuuu
Geb
Level 128
God Stats
8W - 10L
1,528 SR
Queue Stats
264W - 228L
1,563 Elo+
Party 1
Rama
Rama
TechnoToxan
Rama
Level 130
God Stats
0W - 2L
1,288 SR
Queue Stats
340W - 345L
1,413 Elo+
Party 2
Zeus
Zeus
adalotheone
Zeus
Level 144
God Stats
22W - 12L
1,769 SR
Queue Stats
347W - 313L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
13 / 4 / 13
12,535
836
26,905
19,441
10,381
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
20
6 / 2 / 19
11,986
799
10,591
16,968
15,998
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
0 / 2 / 18
10,695
713
10,601
20,817
32,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
rezmajom
Sylvanus
17
3 / 3 / 20
10,835
722
9,227
20,024
22,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
9 / 2 / 14
12,558
837
30,161
10,533
6,065
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KanoneKruppo
Izanami
14
0 / 11 / 3
8,828
589
8,945
18,358
8,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
Notogora
Horus
18
2 / 3 / 8
11,057
737
6,201
21,369
30,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 5 / 3
10,864
724
15,981
22,188
27,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 5 / 5
9,346
623
13,438
15,999
7,524
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
6 / 7 / 3
10,943
730
24,044
17,330
8,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
34
31
Kills
12
13
Deaths
31
84
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
13
4
13
4.88
W
Fenrir
6
2
19
7.75
L
Izanami
KanoneKruppo
Izanami
0
11
3
0.14
L
Horus
Notogora
Horus
2
3
8
2
W
0
2
18
4.5
L
3
5
3
0.9
L
1
5
5
0.7
L
6
7
3
1.07
W
Sylvanus
rezmajom
Sylvanus
3
3
20
4.33
W
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,485
Damage
68,609
87,783
Taken
95,244
87,549
Mitigated
81,913
44,329
Healing
36,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
26,905
12,624
816
5,053
19,441
10,381
461
9,352
10,089
0
43,161
W
Fenrir
10,591
2,388
5,428
3,405
16,968
15,998
1,206
6,008
10,960
0
21,861
L
Izanami
KanoneKruppo
Izanami
8,945
4,235
337
1,386
18,358
8,585
1,334
10,591
7,767
0
26,191
L
Horus
Notogora
Horus
6,201
2,963
12,603
10,203
21,369
30,604
0
11,719
9,650
0
11,059
W
10,601
364
2,015
3,162
20,817
32,185
1,438
6,966
13,851
13,845
0
L
15,981
1,312
38
3,598
22,188
27,101
189
10,927
11,261
28,483
0
L
13,438
5,226
1,697
1,999
15,999
7,524
0
8,783
7,216
0
30,881
L
24,044
1,819
183
4,757
17,330
8,099
0
7,224
10,106
37,402
0
W
Sylvanus
rezmajom
Sylvanus
9,227
2,158
11,844
8,442
20,024
22,920
586
11,503
8,521
14,936
1,817
W
30,161
2,405
2,628
1,536
10,533
6,065
1,649
6,196
4,337
68,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,609
Gold Earned
51,038
151
Minions Killed
149
0
Camps Cleared
0
1,417,718
Distance Traveled
1,143,406
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,535
836
33
2
0
278,650
0
W
Fenrir
11,986
799
19
1
0
318,269
0
L
Izanami
8,828
589
44
3
0
204,262
0
L
Horus
11,057
737
10
1
0
267,808
1
W
Ares
10,695
713
1
0
0
297,242
0
L
Geb
10,864
724
12
1
0
247,622
0
L
Rama
9,346
623
48
3
0
213,511
2
L
Zeus
10,943
730
35
2
0
210,203
1
W
Sylvanus
10,835
722
12
1
0
256,991
0
W
Zeus
12,558
837
86
6
0
266,566
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role