Player Matchup

Tiamat
Tiamat
GodFTW
Tiamat
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 178L
1,456 Elo+
Solo
Da Ji
Da Ji
MinkayMoth
Da Ji
Level 45
God Stats
16W - 16L
1,572 SR
Queue Stats
128W - 126L
1,472 Elo+
Solo
Anhur
Anhur
PingTheJungler
Anhur
Level 49
God Stats
1W - 3L
1,586 SR
Queue Stats
289W - 286L
1,509 Elo+
Solo
Sobek
Sobek
TheSavvyGent
Sobek
Level 60
God Stats
3W - 3L
1,500 SR
Queue Stats
216W - 217L
1,538 Elo+
Solo
Hel
Hel
godisdiaomao
Hel
Level 47
God Stats
3W - 1L
1,835 SR
Queue Stats
209W - 213L
1,436 Elo+
Solo
Team Averages
Level 49
1,599 SR
1,482 Elo+

VS

Team Averages
Level 89
1,566 SR
1,564 Elo+
Baron Samedi
Baron Samedi
BIGCheese8
Baron Samedi
Level 68
God Stats
37W - 26L
1,592 SR
Queue Stats
150W - 151L
1,473 Elo+
Solo
Ravana
Ravana
GoldenYEET
Ravana
Level 28
God Stats
2W - 0L
1,723 SR
Queue Stats
10W - 4L
1,750 Elo+
Party 1
Heimdallr
Heimdallr
SpreadThemToes
Heimdallr
Level 160
God Stats
4W - 9L
1,595 SR
Queue Stats
342W - 266L
1,672 Elo+
Party 1
Thoth
Thoth
TheHydroElite
Thoth
Level 87
God Stats
20W - 25L
1,465 SR
Queue Stats
216W - 232L
1,436 Elo+
Solo
Cthulhu
Cthulhu
梦回墨染是涟漪
Cthulhu
Level 101
God Stats
3W - 2L
1,456 SR
Queue Stats
61W - 57L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GodFTW
Tiamat
15
0 / 3 / 1
8,600
506
3,708
11,089
6,240
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
14
11 / 3 / 0
9,445
556
9,419
10,979
3,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 5 / 3
7,551
444
5,784
11,297
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 2
6,625
390
2,228
9,501
5,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 4 / 4
8,041
473
6,096
10,943
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BIGCheese8
Baron Samedi
14
0 / 3 / 3
8,519
501
6,395
11,091
7,563
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ravana
GoldenYEET
Ravana
18
7 / 0 / 6
10,620
625
10,223
7,226
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
SpreadThemToes
Heimdallr
17
3 / 1 / 3
10,059
592
6,370
6,596
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 7 / 6
9,117
536
8,252
11,264
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 3 / 5
7,940
467
5,367
10,273
6,919
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
14
Kills
16
16
Deaths
14
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BIGCheese8
Baron Samedi
0
3
3
0.5
L
Tiamat
GodFTW
Tiamat
0
3
1
0.17
W
Ravana
GoldenYEET
Ravana
7
0
6
10
L
Da Ji
11
3
0
3.67
L
2
5
3
0.7
W
Heimdallr
SpreadThemToes
Heimdallr
3
1
3
4.5
W
5
7
6
1.14
L
0
1
2
1
L
1
4
4
0.75
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,235
Damage
36,607
53,809
Taken
46,450
21,231
Mitigated
22,695
17,289
Healing
17,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BIGCheese8
Baron Samedi
6,395
433
77
4,811
11,091
7,563
596
2,891
8,164
46,025
0
L
Tiamat
GodFTW
Tiamat
3,708
549
0
4,996
11,089
6,240
0
6,881
4,208
47,319
0
W
Ravana
GoldenYEET
Ravana
10,223
2,881
0
4,840
7,226
2,832
0
1,694
5,430
0
84,751
L
Da Ji
9,419
2,675
0
3,270
10,979
3,385
0
4,037
6,942
0
43,772
L
5,784
2,564
0
1,658
11,297
2,688
0
1,478
9,819
0
43,242
W
Heimdallr
SpreadThemToes
Heimdallr
6,370
2,937
0
1,492
6,596
2,299
2,652
785
5,811
0
80,918
W
8,252
391
0
4,174
11,264
3,082
564
4,080
6,916
50,382
0
L
2,228
169
1,446
1,940
9,501
5,892
0
3,508
5,993
11,008
0
L
6,096
244
884
3,095
10,943
3,026
0
4,110
6,833
53,603
0
W
5,367
348
120
2,391
10,273
6,919
219
2,131
8,097
36,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,262
Gold Earned
46,255
393
Minions Killed
554
0
Camps Cleared
0
1,527,873
Distance Traveled
1,631,751
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,519
501
114
7
0
271,828
2
L
Tiamat
8,600
506
102
6
0
303,679
0
W
Ravana
10,620
625
143
8
0
389,006
3
L
Da Ji
9,445
556
68
4
0
325,950
1
L
Anhur
7,551
444
94
6
0
249,367
1
W
Heimdallr
10,059
592
149
9
0
320,334
4
W
Thoth
9,117
536
91
5
0
310,368
1
L
Sobek
6,625
390
11
1
0
327,564
8
L
Hel
8,041
473
118
7
0
321,313
2
W
Cthulhu
7,940
467
57
3
0
340,215
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role