Player Matchup

Neith
Neith
Gold II
ApaNidig
Neith
Gold II
Level 147
God Stats
14W - 19L
1,590 SR
Queue Stats
90W - 95L
1,617 MMR
Party 1
Athena
Athena
Gold III
Ekselius
Athena
Gold III
Level 49
God Stats
22W - 19L
1,653 SR
Queue Stats
90W - 94L
1,547 MMR
Party 1
Hera
Hera
Gold III
M2zI
Hera
Gold III
Level 141
God Stats
0W - 1L
1,218 SR
Queue Stats
209W - 196L
1,594 MMR
Solo
Thanatos
Thanatos
Gold I
TheBeyefendi
Thanatos
Gold I
Level 128
God Stats
52W - 41L
1,621 SR
Queue Stats
257W - 259L
1,608 MMR
Solo
King Arthur
King Arthur
Gold V
oEx0P4iiN
King Arthur
Gold V
Level 139
God Stats
2W - 2L
1,590 SR
Queue Stats
11W - 12L
1,560 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,534 SR
1,585 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,304 SR
1,573 MMR
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold III
Berga53
Jing Wei
Gold III
Level 146
God Stats
1W - 1L
1,164 SR
Queue Stats
168W - 167L
1,638 MMR
Solo
Discordia
Discordia
Gold III
Rheago
Discordia
Gold III
Level 112
God Stats
1W - 3L
1,234 SR
Queue Stats
77W - 77L
1,552 MMR
Solo
Bacchus
Bacchus
Gold III
RoBioX
Bacchus
Gold III
Level 64
God Stats
6W - 7L
1,460 SR
Queue Stats
27W - 29L
1,597 MMR
Solo
Thor
Thor
Platinum III
oscariza
Thor
Platinum III
Level 139
God Stats
1W - 4L
1,159 SR
Queue Stats
61W - 56L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ApaNidig
Neith
18
5 / 7 / 5
12,101
550
15,028
14,217
5,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
Ekselius
Athena
14
0 / 5 / 6
9,427
429
5,257
23,116
25,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
M2zI
Hera
17
2 / 6 / 1
11,338
515
9,069
15,400
5,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TheBeyefendi
Thanatos
19
7 / 5 / 4
12,254
557
6,289
18,853
7,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
oEx0P4iiN
King Arthur
19
1 / 6 / 3
12,149
552
15,149
27,683
25,584
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
IzanamiGebMorgan Le FayTiamatTsukuyomi

VS

Bans
PersephoneUllrAwilixGilgameshSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
19
2 / 2 / 11
12,150
552
15,147
24,872
36,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Berga53
Jing Wei
20
7 / 6 / 8
13,433
611
15,470
14,143
6,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
Rheago
Discordia
20
4 / 3 / 8
12,977
590
8,484
11,043
4,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
RoBioX
Bacchus
17
2 / 1 / 10
11,861
539
7,956
16,538
25,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
20
14 / 4 / 9
13,664
621
21,835
15,056
6,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
15
Kills
29
29
Deaths
16
19
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
11
3.75
L
Neith
ApaNidig
Neith
5
7
5
1.07
W
Jing Wei
Berga53
Jing Wei
7
6
8
1.83
L
Athena
Ekselius
Athena
0
5
6
0.6
L
Hera
M2zI
Hera
2
6
1
0.42
W
Discordia
Rheago
Discordia
4
3
8
2.67
W
Bacchus
RoBioX
Bacchus
2
1
10
7
L
Thanatos
TheBeyefendi
Thanatos
7
5
4
1.8
L
King Arthur
oEx0P4iiN
King Arthur
1
6
3
0.42
W
Thor
14
4
9
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,792
Damage
68,892
99,269
Taken
81,652
69,707
Mitigated
79,881
32,269
Healing
29,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
15,147
860
0
13,678
24,872
36,799
390
1,705
23,165
72,944
0
L
Neith
ApaNidig
Neith
15,028
9,601
0
3,138
14,217
5,456
3,084
4,854
9,217
0
91,597
W
Jing Wei
Berga53
Jing Wei
15,470
13,221
0
4,473
14,143
6,008
5,827
1,886
12,257
0
123,149
L
Athena
Ekselius
Athena
5,257
1,831
0
3,419
23,116
25,108
0
5,986
16,845
18,485
0
L
Hera
M2zI
Hera
9,069
1,162
0
3,585
15,400
5,647
0
5,341
9,553
82,651
0
W
Discordia
Rheago
Discordia
8,484
706
0
3,271
11,043
4,842
3,094
4,203
6,588
92,935
0
W
Bacchus
RoBioX
Bacchus
7,956
1,538
0
5,530
16,538
25,410
698
2,969
13,511
32,483
0
L
Thanatos
TheBeyefendi
Thanatos
6,289
1,565
0
15,120
18,853
7,912
0
3,682
14,876
0
92,712
L
King Arthur
oEx0P4iiN
King Arthur
15,149
1,741
0
7,007
27,683
25,584
329
8,954
17,078
886
86,542
W
Thor
21,835
5,814
0
2,806
15,056
6,822
2,167
4,480
10,366
0
82,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,269
Gold Earned
64,085
666
Minions Killed
637
0
Camps Cleared
0
2,016,904
Distance Traveled
2,142,741
28
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,150
552
134
6
0
442,396
7
L
Neith
12,101
550
167
8
0
367,748
2
W
Jing Wei
13,433
611
182
8
0
414,800
9
L
Athena
9,427
429
18
1
0
421,191
12
L
Hera
11,338
515
174
8
0
386,467
7
W
Discordia
12,977
590
183
8
0
413,137
8
W
Bacchus
11,861
539
37
2
0
448,841
5
L
Thanatos
12,254
557
128
6
0
436,369
5
L
King Arthur
12,149
552
179
8
0
405,129
2
W
Thor
13,664
621
101
5
0
423,567
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role