Player Matchup

Jormungandr
Jormungandr
Delirium341
Jormungandr
Level 15
God Stats
2W - 2L
1,514 SR
Queue Stats
9W - 12L
1,456 Elo+
Solo
Skadi
Skadi
FoxButcher
Skadi
Level 14
God Stats
26W - 21L
1,542 SR
Queue Stats
38W - 55L
1,376 Elo+
Party 1
Guan Yu
Guan Yu
MaurizioDVP
Guan Yu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,160 Elo+
Solo
Olorun
Olorun
MikeSalty
Olorun
Level 7
God Stats
3W - 7L
1,205 SR
Queue Stats
6W - 13L
834 Elo+
Solo
Da Ji
Da Ji
blex2413
Da Ji
Level 29
God Stats
21W - 25L
1,457 SR
Queue Stats
93W - 135L
1,346 Elo+
Party 1
Team Averages
Level 16
1,444 SR
1,234 Elo+

VS

Team Averages
Level 35
1,506 SR
1,458 Elo+
Mercury
Mercury
CrackDavis
Mercury
Level 46
God Stats
3W - 7L
1,240 SR
Queue Stats
233W - 238L
1,421 Elo+
Party 2
Ares
Ares
Ganjasmoke420
Ares
Level 8
God Stats
29W - 34L
1,511 SR
Queue Stats
30W - 34L
1,472 Elo+
Party 2
Chronos
Chronos
PikeTek
Chronos
Level 102
God Stats
52W - 31L
1,668 SR
Queue Stats
255W - 250L
1,436 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheAmazingShIne
Morgan Le Fay
Level 17
God Stats
11W - 12L
1,612 SR
Queue Stats
38W - 48L
1,462 Elo+
Party 2
Bellona
Bellona
ДядяАлгор
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Delirium341
Jormungandr
9
0 / 5 / 4
6,871
429
5,495
10,875
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
11
3 / 6 / 2
7,225
452
9,782
11,511
3,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
MaurizioDVP
Guan Yu
8
0 / 4 / 2
5,874
367
2,015
8,128
6,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Olorun
MikeSalty
Olorun
13
1 / 6 / 6
8,355
522
4,873
13,515
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
blex2413
Da Ji
13
6 / 6 / 3
8,637
540
10,045
11,088
4,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CrackDavis
Mercury
15
5 / 0 / 10
8,985
562
6,608
8,799
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 1 / 13
8,096
506
3,566
9,441
7,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
PikeTek
Chronos
14
6 / 3 / 6
8,540
534
7,095
11,643
4,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
TheAmazingShIne
Morgan Le Fay
15
14 / 2 / 5
10,010
626
15,781
11,157
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 9
7,365
460
6,230
8,425
7,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
70
10
Kills
27
27
Deaths
10
17
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Mercury
CrackDavis
Mercury
5
0
10
10
L
Jormungandr
Delirium341
Jormungandr
0
5
4
0.4
L
Skadi
3
6
2
0.67
W
1
1
13
7.5
L
Guan Yu
MaurizioDVP
Guan Yu
0
4
2
0.25
L
Olorun
MikeSalty
Olorun
1
6
6
0.67
W
Chronos
PikeTek
Chronos
6
3
6
3
W
Morgan Le Fay
TheAmazingShIne
Morgan Le Fay
14
2
5
8.25
L
Da Ji
blex2413
Da Ji
6
6
3
1.25
W
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,210
Damage
39,280
55,117
Taken
49,465
29,549
Mitigated
28,505
12,539
Healing
12,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CrackDavis
Mercury
6,608
3,390
0
1,634
8,799
4,058
1,055
883
7,878
0
62,816
L
Jormungandr
Delirium341
Jormungandr
5,495
1,176
0
823
10,875
9,664
171
6,832
4,043
21,417
0
L
Skadi
9,782
3,774
0
2,485
11,511
3,904
600
6,735
4,776
0
45,357
W
3,566
99
456
3,492
9,441
7,319
315
2,444
6,956
15,728
0
L
Guan Yu
MaurizioDVP
Guan Yu
2,015
224
128
2,278
8,128
6,700
16
2,743
5,385
0
14,826
L
Olorun
MikeSalty
Olorun
4,873
1,913
108
4,854
13,515
4,904
1,030
4,796
8,719
52,679
0
W
Chronos
PikeTek
Chronos
7,095
2,121
0
3,143
11,643
4,721
2,365
2,709
8,891
38,131
3,912
W
Morgan Le Fay
TheAmazingShIne
Morgan Le Fay
15,781
1,832
203
2,589
11,157
4,479
1,685
2,505
8,609
55,950
0
L
Da Ji
blex2413
Da Ji
10,045
2,247
0
1,863
11,088
4,377
0
5,827
5,213
0
39,842
W
6,230
1,010
0
580
8,425
7,928
893
1,827
6,445
6,014
16,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,962
Gold Earned
42,996
322
Minions Killed
347
0
Camps Cleared
0
1,415,059
Distance Traveled
1,662,269
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,985
562
118
7
0
393,773
1
L
Jormungandr
6,871
429
34
2
0
307,426
3
L
Skadi
7,225
452
69
4
0
277,960
0
W
Ares
8,096
506
35
2
0
346,037
0
L
Guan Yu
5,874
367
28
2
0
236,680
0
L
Olorun
8,355
522
117
7
0
279,869
0
W
Chronos
8,540
534
69
4
0
296,387
0
W
Morgan Le Fay
10,010
626
86
5
0
323,194
5
L
Da Ji
8,637
540
74
5
0
313,124
4
W
Bellona
7,365
460
39
2
0
302,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role