Player Matchup

Merlin
Merlin
Dantegorn
Merlin
Level 48
God Stats
1W - 2L
1,247 SR
Queue Stats
24W - 36L
1,371 Elo+
Solo
Hun Batz
Hun Batz
SenseiMuz
Hun Batz
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 104L
1,574 Elo+
Party 2
Kuzenbo
Kuzenbo
UykucuAizen
Kuzenbo
Level 67
God Stats
15W - 10L
1,611 SR
Queue Stats
120W - 111L
1,543 Elo+
Party 2
Team Averages
Level 78
1,453 SR
1,496 Elo+

VS

Team Averages
Level 92
1,320 SR
1,422 Elo+
Scylla
Scylla
MrsTwoFaced
Scylla
Level 149
God Stats
0W - 1L
1,172 SR
Queue Stats
158W - 165L
1,504 Elo+
Party 1
Charybdis
Charybdis
Spabosi
Charybdis
Level 7
God Stats
1W - 6L
1,386 SR
Queue Stats
2W - 9L
1,278 Elo+
Solo
Thor
Thor
СЕМЕNЬ
Thor
Level 119
God Stats
1W - 3L
1,402 SR
Queue Stats
145W - 143L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dantegorn
Merlin
17
10 / 2 / 11
12,593
787
17,917
7,810
3,667
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
SenseiMuz
Hun Batz
16
13 / 5 / 13
13,044
815
17,570
15,959
9,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
UykucuAizen
Kuzenbo
15
5 / 1 / 17
12,157
760
10,149
12,900
19,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
3 / 8 / 4
10,974
686
9,352
17,248
5,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Spabosi
Charybdis
10
0 / 8 / 4
8,634
540
5,101
12,557
3,822
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 12 / 3
11,732
733
12,244
19,374
10,480
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
19
28
Kills
8
8
Deaths
28
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dantegorn
Merlin
10
2
11
7.75
L
Scylla
3
8
4
0.63
W
Hun Batz
SenseiMuz
Hun Batz
13
5
13
3.9
L
Charybdis
Spabosi
Charybdis
0
8
4
0.25
W
Kuzenbo
UykucuAizen
Kuzenbo
5
1
17
13.5
L
5
12
3
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,636
Damage
26,697
36,669
Taken
49,179
32,272
Mitigated
20,238
8,941
Healing
4,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dantegorn
Merlin
17,917
1,479
0
2,600
7,810
3,667
832
1,955
5,855
60,813
0
L
Scylla
9,352
2,206
63
3,584
17,248
5,936
24
10,404
6,678
38,646
0
W
Hun Batz
SenseiMuz
Hun Batz
17,570
6,144
0
4,729
15,959
9,390
1,213
4,628
11,331
0
54,420
L
Charybdis
Spabosi
Charybdis
5,101
2,901
0
474
12,557
3,822
203
6,502
5,616
0
20,694
W
Kuzenbo
UykucuAizen
Kuzenbo
10,149
4,101
0
1,612
12,900
19,215
295
3,359
8,808
22,505
0
L
12,244
2,161
0
45
19,374
10,480
0
11,160
7,730
0
25,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,794
Gold Earned
31,340
180
Minions Killed
114
10
Camps Cleared
3
855,970
Distance Traveled
700,196
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,593
787
98
6
5
276,543
2
L
Scylla
10,974
686
57
4
1
263,432
4
W
Hun Batz
13,044
815
59
4
5
279,623
1
L
Charybdis
8,634
540
27
2
0
205,074
0
W
Kuzenbo
12,157
760
23
1
0
299,804
3
L
Thor
11,732
733
30
2
2
231,690
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role