Player Matchup

Khepri
Khepri
CupONoodles21
Khepri
Level 128
God Stats
17W - 14L
1,534 SR
Queue Stats
819W - 1,032L
1,441 Elo+
Solo
Scylla
Scylla
Tasmanian_Pebble
Scylla
Level 120
God Stats
7W - 10L
1,409 SR
Queue Stats
408W - 342L
1,526 Elo+
Solo
Bakasura
Bakasura
smokingunzz123
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,280 Elo+
Solo
Team Averages
Level 84
1,481 SR
1,416 Elo+

VS

Team Averages
Level 63
1,566 SR
1,406 Elo+
Ao Kuang
Ao Kuang
Naturalkillas23
Ao Kuang
Level 147
God Stats
13W - 11L
1,484 SR
Queue Stats
351W - 361L
1,526 Elo+
Solo
Rama
Rama
Numba1hobo
Rama
Level 18
God Stats
11W - 6L
1,612 SR
Queue Stats
61W - 45L
1,335 Elo+
Party 1
Ymir
Ymir
TotallyAnHuman
Ymir
Level 23
God Stats
5W - 3L
1,602 SR
Queue Stats
78W - 74L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,037
541
1,738
11,525
9,627
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 4 / 1
7,252
558
11,851
6,782
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
7
0 / 13 / 1
6,763
520
840
14,784
4,903
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
8 / 0 / 8
10,045
773
10,371
9,104
4,617
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
8 / 0 / 6
9,674
744
13,262
7,049
2,288
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 1 / 9
8,675
667
4,713
13,300
8,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
0
Kills
19
19
Deaths
1
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Ao Kuang
8
0
8
12
W
8
0
6
11
L
0
4
1
0.13
W
3
1
9
7.5
L
Bakasura
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,429
Damage
28,346
33,091
Taken
29,453
16,894
Mitigated
15,419
1,314
Healing
11,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,738
0
0
840
11,525
9,627
0
3,725
7,800
8,822
0
W
Ao Kuang
10,371
2,930
0
5,072
9,104
4,617
874
4,131
4,873
39,954
0
W
13,262
12,336
100
914
7,049
2,288
1,323
4,737
2,312
0
44,260
L
11,851
775
0
439
6,782
2,364
0
3,088
3,694
39,917
0
W
4,713
1,447
794
4,517
13,300
8,514
196
5,412
7,863
19,416
0
L
Bakasura
840
607
0
35
14,784
4,903
0
8,550
6,234
0
2,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,052
Gold Earned
28,394
81
Minions Killed
156
1
Camps Cleared
9
660,499
Distance Traveled
709,123
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,037
541
19
1
1
243,678
6
W
Ao Kuang
10,045
773
54
4
9
227,012
4
W
Rama
9,674
744
68
5
0
243,558
1
L
Scylla
7,252
558
55
4
0
214,868
2
W
Ymir
8,675
667
34
3
0
238,553
1
L
Bakasura
6,763
520
7
1
0
201,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role