Player Matchup

Chang'e
Chang'e
ChapeleiroCrazyB
Chang'e
Level 17
God Stats
37W - 20L
1,681 SR
Queue Stats
155W - 116L
1,612 Elo+
Solo
Ares
Ares
KingXProdigyXx
Ares
Level 24
God Stats
11W - 16L
1,439 SR
Queue Stats
78W - 81L
1,359 Elo+
Solo
Neith
Neith
TruStonerr
Neith
Level 18
God Stats
52W - 70L
1,408 SR
Queue Stats
61W - 79L
1,370 Elo+
Solo
Olorun
Olorun
kwaylax_sbd
Olorun
Level 26
God Stats
4W - 2L
1,549 SR
Queue Stats
77W - 96L
1,375 Elo+
Solo
Bakasura
Bakasura
samuka_pro
Bakasura
Level 23
God Stats
4W - 4L
1,371 SR
Queue Stats
41W - 40L
1,348 Elo+
Solo
Team Averages
Level 22
1,490 SR
1,413 Elo+

VS

Team Averages
Level 19
1,540 SR
1,411 Elo+
Medusa
Medusa
ANGELlC-LOVER
Medusa
Level 22
God Stats
2W - 2L
1,661 SR
Queue Stats
40W - 52L
1,309 Elo+
Solo
Ymir
Ymir
BobDaFknBeast
Ymir
Level 16
God Stats
3W - 5L
1,451 SR
Queue Stats
35W - 40L
1,325 Elo+
Solo
Bakasura
Bakasura
Nyroxis666
Bakasura
Level 17
God Stats
0W - 3L
1,194 SR
Queue Stats
103W - 100L
1,385 Elo+
Solo
Janus
Janus
jason_ant
Janus
Level 24
God Stats
0W - 1L
1,684 SR
Queue Stats
14W - 13L
1,487 Elo+
Solo
King Arthur
King Arthur
x_MCA_y
King Arthur
Level 18
God Stats
21W - 10L
1,708 SR
Queue Stats
122W - 105L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 0 / 5
11,964
630
17,769
16,149
7,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 2 / 6
8,150
429
1,970
11,698
7,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
13
2 / 5 / 6
9,159
482
4,809
12,108
4,362
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
17
2 / 3 / 7
10,343
544
6,724
14,177
5,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
samuka_pro
Bakasura
16
8 / 1 / 7
10,369
546
13,961
12,453
5,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 2
7,353
387
6,709
10,175
3,265
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 3 / 2
7,707
406
4,990
16,167
15,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Nyroxis666
Bakasura
13
4 / 6 / 1
8,261
435
8,343
12,991
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
jason_ant
Janus
13
1 / 4 / 3
7,834
412
5,737
9,487
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
x_MCA_y
King Arthur
15
1 / 5 / 0
8,254
434
6,993
13,988
9,459
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
25
Kills
11
11
Deaths
25
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
L
2
3
2
1
W
13
0
5
15.5
W
0
2
6
1.5
L
Bakasura
Nyroxis666
Bakasura
4
6
1
0.75
W
Neith
2
5
6
1
L
Janus
jason_ant
Janus
1
4
3
0.63
W
Olorun
2
3
7
1.83
W
Bakasura
samuka_pro
Bakasura
8
1
7
11.5
L
King Arthur
x_MCA_y
King Arthur
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,233
Damage
32,772
66,585
Taken
62,808
31,385
Mitigated
37,375
32,290
Healing
10,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,709
1,739
0
692
10,175
3,265
917
4,553
5,412
0
30,047
L
4,990
558
0
2,746
16,167
15,830
100
6,923
8,250
37,479
0
W
17,769
637
5,400
10,264
16,149
7,434
1,681
2,238
13,631
86,019
0
W
1,970
0
1,292
918
11,698
7,731
90
2,238
9,390
19,118
0
L
Bakasura
Nyroxis666
Bakasura
8,343
5,229
0
3,079
12,991
5,820
424
5,736
7,200
0
50,291
W
Neith
4,809
1,800
0
2,743
12,108
4,362
1,395
1,269
10,546
0
42,767
L
Janus
jason_ant
Janus
5,737
386
0
825
9,487
3,001
0
3,517
5,549
47,457
0
W
Olorun
6,724
2,512
307
5,955
14,177
5,895
2,244
2,415
11,651
85,580
0
W
Bakasura
samuka_pro
Bakasura
13,961
8,589
0
5,411
12,453
5,963
99
2,731
9,712
0
52,005
L
King Arthur
x_MCA_y
King Arthur
6,993
951
0
3,410
13,988
9,459
0
5,734
7,947
0
61,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,985
Gold Earned
39,409
490
Minions Killed
418
0
Camps Cleared
0
1,670,947
Distance Traveled
1,652,514
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,353
387
51
3
0
325,884
1
L
Ymir
7,707
406
58
3
0
328,288
2
W
Chang'e
11,964
630
158
8
0
332,974
1
W
Ares
8,150
429
32
2
0
286,371
0
L
Bakasura
8,261
435
104
5
0
332,215
1
W
Neith
9,159
482
75
4
0
314,489
1
L
Janus
7,834
412
95
5
0
352,110
11
W
Olorun
10,343
544
134
7
0
301,453
1
W
Bakasura
10,369
546
91
5
0
435,660
0
L
King Arthur
8,254
434
110
6
0
314,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role