Player Matchup

Sol
Sol
 
Sol
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
pepengu
Xing Tian
Level 29
God Stats
54W - 16L
1,656 SR
Queue Stats
154W - 59L
1,687 Elo+
Party 1
Team Averages
Level 53
1,552 SR
1,562 Elo+

VS

Team Averages
Level 38
1,904 SR
1,707 Elo+
Chaac
Chaac
IfritSpirit
Chaac
Level 69
God Stats
4W - 2L
1,853 SR
Queue Stats
114W - 83L
1,610 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Mafiatomate1
Kumbhakarna
Level 26
God Stats
4W - 1L
2,015 SR
Queue Stats
72W - 38L
1,625 Elo+
Party 2
Kukulkan
Kukulkan
Splorix
Kukulkan
Level 20
God Stats
4W - 1L
1,844 SR
Queue Stats
8W - 1L
1,887 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 0 / 8
8,305
831
10,028
4,654
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
 
Gilgamesh
12
7 / 1 / 7
8,255
826
10,060
8,203
3,434
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
pepengu
Xing Tian
10
1 / 1 / 10
7,544
754
4,305
7,750
6,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,077
608
7,921
11,692
11,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kumbhakarna
Mafiatomate1
Kumbhakarna
10
1 / 5 / 1
6,543
654
3,427
10,458
9,193
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Splorix
Kukulkan
7
1 / 5 / 1
5,942
594
2,667
5,248
1,667
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
15
Kills
2
2
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
8
11
W
Gilgamesh
 
Gilgamesh
7
1
7
10.5
L
0
5
2
0.2
L
Kumbhakarna
Mafiatomate1
Kumbhakarna
1
5
1
0.3
L
Kukulkan
Splorix
Kukulkan
1
5
1
0.3
W
Xing Tian
pepengu
Xing Tian
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,393
Damage
14,015
20,607
Taken
27,398
12,296
Mitigated
22,169
8,590
Healing
4,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,028
3,454
0
3,363
4,654
1,870
1,381
1,528
3,008
28,476
2,256
W
Gilgamesh
 
Gilgamesh
10,060
3,546
0
2,870
8,203
3,434
382
1,935
6,061
0
34,418
L
7,921
1,296
0
2,693
11,692
11,309
0
6,592
5,100
0
21,173
L
Kumbhakarna
Mafiatomate1
Kumbhakarna
3,427
277
395
1,096
10,458
9,193
0
6,008
4,450
14,287
0
L
Kukulkan
Splorix
Kukulkan
2,667
442
0
250
5,248
1,667
0
1,496
3,752
11,342
0
W
Xing Tian
pepengu
Xing Tian
4,305
501
0
2,357
7,750
6,992
105
2,863
4,376
11,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,104
Gold Earned
18,562
114
Minions Killed
88
8
Camps Cleared
2
584,423
Distance Traveled
437,243
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,305
831
60
6
4
194,288
4
W
Gilgamesh
8,255
826
48
5
3
198,417
3
L
Chaac
6,077
608
39
4
1
165,983
3
L
Kumbhakarna
6,543
654
27
3
1
156,894
1
L
Kukulkan
5,942
594
22
2
0
114,366
2
W
Xing Tian
7,544
754
6
1
1
191,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role