Player Matchup

Izanami
Izanami
JoePhatMomma
Izanami
Level 14
God Stats
2W - 5L
1,525 SR
Queue Stats
32W - 28L
1,551 Elo+
Solo
Artemis
Artemis
Just4Funz
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,692 Elo+
Solo
Amaterasu
Amaterasu
Vulcann3000
Amaterasu
Level 28
God Stats
2W - 1L
1,330 SR
Queue Stats
102W - 72L
1,652 Elo+
Solo
Ao Kuang
Ao Kuang
guertta
Ao Kuang
Level 27
God Stats
41W - 34L
1,594 SR
Queue Stats
316W - 337L
1,506 Elo+
Solo
Merlin
Merlin
反倒是罚款两千
Merlin
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 84L
1,457 Elo+
Solo
Team Averages
Level 18
1,490 SR
1,572 Elo+

VS

Team Averages
Level 20
1,526 SR
1,600 Elo+
Nox
Nox
 
Nox
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Alexqc17
Pele
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 35L
1,732 Elo+
Solo
Neith
Neith
BondaLot
Neith
Level 23
God Stats
4W - 4L
1,629 SR
Queue Stats
68W - 57L
1,562 Elo+
Solo
Cthulhu
Cthulhu
EternityApex
Cthulhu
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 85L
1,655 Elo+
Solo
Yemoja
Yemoja
TiMoXa272
Yemoja
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 19L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JoePhatMomma
Izanami
13
2 / 7 / 1
8,655
456
7,849
17,299
4,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Just4Funz
Artemis
10
0 / 15 / 2
7,065
372
6,743
14,844
3,340
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Vulcann3000
Amaterasu
14
2 / 8 / 1
9,304
490
6,967
24,336
18,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
guertta
Ao Kuang
15
3 / 4 / 1
9,566
503
7,746
13,723
5,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 15 / 0
7,841
413
6,108
14,419
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
9 / 1 / 4
11,369
598
6,162
9,018
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
19
22 / 3 / 11
13,089
689
29,376
22,052
9,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
BondaLot
Neith
17
8 / 2 / 14
11,695
616
11,973
12,685
4,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
EternityApex
Cthulhu
17
3 / 3 / 7
11,260
593
13,506
16,197
22,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Yemoja
TiMoXa272
Yemoja
16
7 / 1 / 16
11,134
586
6,432
9,205
8,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
101
8
Kills
49
49
Deaths
10
5
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
9
1
4
11
W
Pele
22
3
11
9.17
W
Neith
BondaLot
Neith
8
2
14
7.5
W
Cthulhu
EternityApex
Cthulhu
3
3
7
2.17
L
Izanami
JoePhatMomma
Izanami
2
7
1
0.36
L
Artemis
Just4Funz
Artemis
0
15
2
0.07
W
Yemoja
TiMoXa272
Yemoja
7
1
16
15
L
Amaterasu
Vulcann3000
Amaterasu
2
8
1
0.31
L
Ao Kuang
guertta
Ao Kuang
3
4
1
0.88
L
1
15
0
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,413
Damage
67,449
84,621
Taken
69,157
35,697
Mitigated
48,374
20,666
Healing
27,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,162
309
0
1,537
9,018
3,378
1,083
4,650
4,326
53,571
0
W
Pele
29,376
9,613
0
13,082
22,052
9,136
1,285
3,916
17,911
0
104,169
W
Neith
BondaLot
Neith
11,973
3,963
0
3,928
12,685
4,592
7,727
1,774
10,911
0
80,045
W
Cthulhu
EternityApex
Cthulhu
13,506
1,610
848
3,598
16,197
22,541
197
2,659
13,009
69,193
0
L
Izanami
JoePhatMomma
Izanami
7,849
4,942
0
4,688
17,299
4,343
0
1,894
15,405
0
61,054
L
Artemis
Just4Funz
Artemis
6,743
3,250
0
849
14,844
3,340
0
3,616
11,128
0
26,087
W
Yemoja
TiMoXa272
Yemoja
6,432
1,008
2,932
1,973
9,205
8,727
903
654
8,327
23,436
0
L
Amaterasu
Vulcann3000
Amaterasu
6,967
2,694
0
10,680
24,336
18,219
0
9,394
13,432
335
53,180
L
Ao Kuang
guertta
Ao Kuang
7,746
1,821
0
3,656
13,723
5,961
0
3,677
9,997
54,806
8,040
L
6,108
1,019
0
793
14,419
3,834
0
5,761
8,559
42,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,431
Gold Earned
58,547
430
Minions Killed
526
0
Camps Cleared
0
1,542,373
Distance Traveled
1,923,960
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,369
598
85
4
0
394,718
2
W
Pele
13,089
689
122
6
0
425,252
4
W
Neith
11,695
616
148
8
0
342,414
3
W
Cthulhu
11,260
593
143
8
0
382,272
0
L
Izanami
8,655
456
97
5
0
292,411
2
L
Artemis
7,065
372
40
2
0
276,213
4
W
Yemoja
11,134
586
28
1
0
379,304
1
L
Amaterasu
9,304
490
114
6
0
298,169
1
L
Ao Kuang
9,566
503
98
5
0
382,401
3
L
Merlin
7,841
413
81
4
0
293,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role