Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
MacabreDream
Charybdis
Level 118
God Stats
34W - 11L
1,500 SR
Queue Stats
160W - 77L
1,783 Elo+
Party 2
Ymir
Ymir
NoxEternium
Ymir
Level 159
God Stats
22W - 12L
1,869 SR
Queue Stats
543W - 274L
1,703 Elo+
Party 2
Team Averages
Level 130
1,623 SR
1,662 Elo+

VS

Team Averages
Level 46
1,572 SR
1,332 Elo+
Charybdis
Charybdis
 
Charybdis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Duxgaffer
Bellona
Level 3
God Stats
0W - 1L
1,717 SR
Queue Stats
2W - 8L
1,249 Elo+
Party 1
Merlin
Merlin
The_Pritto
Merlin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 1 / 15
7,107
711
6,650
6,628
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
MacabreDream
Charybdis
12
8 / 1 / 5
8,326
833
9,234
4,893
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
8 / 0 / 8
8,258
826
7,011
10,119
13,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 5 / 2
6,312
631
4,626
8,786
3,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Duxgaffer
Bellona
9
1 / 5 / 0
6,320
632
2,715
10,610
8,516
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
The_Pritto
Merlin
9
1 / 6 / 0
6,243
624
4,386
6,405
2,252
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
16
Kills
2
2
Deaths
16
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
1
15
7.5
L
Charybdis
 
Charybdis
0
5
2
0.2
L
Bellona
Duxgaffer
Bellona
1
5
0
0.2
W
Charybdis
MacabreDream
Charybdis
8
1
5
10.5
W
8
0
8
12
L
Merlin
The_Pritto
Merlin
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,895
Damage
11,727
21,640
Taken
25,801
18,764
Mitigated
13,770
7,682
Healing
1,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,650
811
0
3,576
6,628
3,382
494
2,119
4,509
20,250
0
L
Charybdis
 
Charybdis
4,626
2,989
0
1,090
8,786
3,002
0
5,079
3,521
0
23,049
L
Bellona
Duxgaffer
Bellona
2,715
474
0
490
10,610
8,516
0
3,885
6,417
0
6,054
W
Charybdis
MacabreDream
Charybdis
9,234
4,250
0
1,263
4,893
2,312
1,574
835
4,058
0
25,831
W
7,011
2,264
0
2,843
10,119
13,070
78
1,711
8,408
17,022
0
L
Merlin
The_Pritto
Merlin
4,386
215
0
0
6,405
2,252
0
3,917
2,156
15,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,691
Gold Earned
18,875
113
Minions Killed
89
5
Camps Cleared
2
577,913
Distance Traveled
496,329
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,107
711
34
3
1
195,812
2
L
Charybdis
6,312
631
48
5
1
155,185
0
L
Bellona
6,320
632
15
2
1
173,194
0
W
Charybdis
8,326
833
53
5
3
176,642
2
W
Ymir
8,258
826
26
3
1
205,459
1
L
Merlin
6,243
624
26
3
0
167,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role