Player Matchup

Heimdallr
Heimdallr
Deathstroke_073
Heimdallr
Level 8
God Stats
22W - 23L
1,732 SR
Queue Stats
86W - 83L
1,454 Elo+
Party 2
Chaac
Chaac
ErrrroR3System3
Chaac
Level 23
God Stats
4W - 4L
1,567 SR
Queue Stats
71W - 74L
1,521 Elo+
Solo
Nemesis
Nemesis
SgtStoka
Nemesis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,486 Elo+
Solo
Tsukuyomi
Tsukuyomi
jelmerh_17-8
Tsukuyomi
Level 23
God Stats
8W - 7L
1,498 SR
Queue Stats
27W - 22L
1,507 Elo+
Solo
Olorun
Olorun
lassi-lasso
Olorun
Level 8
God Stats
8W - 12L
1,602 SR
Queue Stats
56W - 59L
1,458 Elo+
Party 2
Team Averages
Level 16
1,580 SR
1,485 Elo+

VS

Team Averages
Level 22
1,636 SR
1,440 Elo+
Gilgamesh
Gilgamesh
Darkinlord24
Gilgamesh
Level 8
God Stats
11W - 3L
1,787 SR
Queue Stats
14W - 12L
1,486 Elo+
Party 3
Fenrir
Fenrir
Roxmer
Fenrir
Level 65
God Stats
9W - 5L
1,530 SR
Queue Stats
57W - 58L
1,467 Elo+
Party 3
Tsukuyomi
Tsukuyomi
VulpeaLaGaini
Tsukuyomi
Level 8
God Stats
19W - 16L
1,470 SR
Queue Stats
46W - 50L
1,364 Elo+
Party 1
Chang'e
Chang'e
da_good_father
Chang'e
Level 21
God Stats
8W - 2L
1,892 SR
Queue Stats
49W - 39L
1,521 Elo+
Solo
Mercury
Mercury
ogRedemption_
Mercury
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 35L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Deathstroke_073
Heimdallr
8
2 / 4 / 0
5,032
559
2,785
6,433
1,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
1 / 4 / 1
4,758
529
2,064
7,801
5,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
SgtStoka
Nemesis
7
0 / 2 / 3
4,330
481
725
3,008
1,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
jelmerh_17-8
Tsukuyomi
2
0 / 1 / 0
3,587
399
216
1,159
235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Olorun
7
0 / 6 / 0
4,647
516
2,910
6,423
2,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Darkinlord24
Gilgamesh
10
2 / 1 / 1
5,530
614
2,970
3,706
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Roxmer
Fenrir
10
5 / 0 / 3
6,187
687
3,960
7,110
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
VulpeaLaGaini
Tsukuyomi
9
1 / 2 / 5
5,627
625
1,499
5,461
2,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
8 / 0 / 2
6,726
747
4,799
5,291
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
8
1 / 3 / 3
5,223
580
2,353
4,239
1,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
17
17
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Darkinlord24
Gilgamesh
2
1
1
2.5
L
Heimdallr
Deathstroke_073
Heimdallr
2
4
0
0.5
L
1
4
1
0.38
W
Fenrir
Roxmer
Fenrir
5
0
3
6.5
L
Nemesis
SgtStoka
Nemesis
0
2
3
0.75
W
Tsukuyomi
VulpeaLaGaini
Tsukuyomi
1
2
5
1.75
W
8
0
2
9
L
Tsukuyomi
jelmerh_17-8
Tsukuyomi
0
1
0
0
L
Olorun
0
6
0
0
W
Mercury
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,700
Damage
15,581
24,824
Taken
25,807
10,520
Mitigated
10,439
4,595
Healing
7,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Darkinlord24
Gilgamesh
2,970
792
0
1,046
3,706
2,744
150
0
3,706
6
17,736
L
Heimdallr
Deathstroke_073
Heimdallr
2,785
1,755
0
1,058
6,433
1,923
170
319
6,110
0
20,448
L
2,064
540
0
2,026
7,801
5,065
112
2,340
5,339
0
18,094
W
Fenrir
Roxmer
Fenrir
3,960
1,045
0
1,129
7,110
2,391
176
184
6,926
0
29,060
L
Nemesis
SgtStoka
Nemesis
725
241
0
560
3,008
1,054
254
275
2,729
0
5,083
W
Tsukuyomi
VulpeaLaGaini
Tsukuyomi
1,499
472
0
1,157
5,461
2,062
381
0
5,461
0
28,380
W
4,799
298
736
3,008
5,291
1,761
358
1,466
3,825
30,652
0
L
Tsukuyomi
jelmerh_17-8
Tsukuyomi
216
59
0
383
1,159
235
0
139
1,008
0
3,157
L
Olorun
2,910
1,523
0
568
6,423
2,243
0
2,000
4,287
17,144
2,282
W
Mercury
2,353
1,120
0
264
4,239
1,481
490
624
3,615
0
12,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,354
Gold Earned
29,293
141
Minions Killed
236
0
Camps Cleared
0
733,649
Distance Traveled
993,240
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,530
614
42
5
0
177,906
3
L
Heimdallr
5,032
559
42
5
0
186,718
0
L
Chaac
4,758
529
29
3
0
193,053
3
W
Fenrir
6,187
687
53
6
0
213,684
2
L
Nemesis
4,330
481
18
2
0
150,390
2
W
Tsukuyomi
5,627
625
55
6
0
197,393
2
W
Chang'e
6,726
747
64
7
0
179,706
0
L
Tsukuyomi
3,587
399
10
1
0
30,320
0
L
Olorun
4,647
516
42
5
0
173,168
1
W
Mercury
5,223
580
22
2
0
224,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role