Player Matchup

Hera
Hera
 
Hera
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Baiirrd
Jormungandr
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,575 Elo+
Solo
Nemesis
Nemesis
KyoushenKusagami
Nemesis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 72L
1,613 Elo+
Solo
Charybdis
Charybdis
Uta115
Charybdis
Level 108
God Stats
5W - 11L
1,426 SR
Queue Stats
450W - 455L
1,596 Elo+
Solo
Tiamat
Tiamat
Vohzd
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,854 Elo+
Solo
Team Averages
Level 99
1,485 SR
1,628 Elo+

VS

Team Averages
Level 117
1,439 SR
1,519 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Antmanthony
Ra
Level 103
God Stats
4W - 9L
1,305 SR
Queue Stats
242W - 257L
1,403 Elo+
Solo
Mercury
Mercury
Awesomexpress
Mercury
Level 139
God Stats
1W - 2L
1,296 SR
Queue Stats
314W - 297L
1,553 Elo+
Solo
Chiron
Chiron
GoBananasNoSplit
Chiron
Level 63
God Stats
2W - 0L
1,729 SR
Queue Stats
34W - 35L
1,515 Elo+
Solo
Thoth
Thoth
TheVoiceOfSteel
Thoth
Level 155
God Stats
3W - 3L
1,365 SR
Queue Stats
255W - 251L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
1 / 6 / 3
10,356
941
9,608
9,709
3,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Baiirrd
Jormungandr
17
1 / 5 / 7
9,987
908
12,027
19,059
16,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
1 / 8 / 5
10,574
961
6,435
16,669
6,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Uta115
Charybdis
17
7 / 5 / 3
12,254
1,114
21,653
15,416
4,829
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Vohzd
Tiamat
16
0 / 2 / 6
9,255
841
2,240
6,140
3,500
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

125

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
0 / 1 / 3
8,603
782
0
1,855
804
18
1 / 5 / 15
11,211
1,019
7,595
17,289
10,156
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
19
11 / 1 / 10
13,048
1,186
14,944
11,657
3,870
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
9 / 3 / 15
12,703
1,155
19,578
15,276
5,347
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 0 / 18
11,409
1,037
19,918
8,124
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
87
10
Kills
26
26
Deaths
10
24
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
6
3
0.42
W
Xing Tian
 
Xing Tian
0
1
3
1.5
W
1
5
15
1.7
W
Mercury
11
1
10
16
L
Jormungandr
Baiirrd
Jormungandr
1
5
7
0.9
W
9
3
15
5.5
L
1
8
5
0.44
W
5
0
18
14
L
Charybdis
Uta115
Charybdis
7
5
3
1.7
L
Tiamat
Vohzd
Tiamat
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,963
Damage
62,035
66,993
Taken
54,201
34,642
Mitigated
22,488
4,256
Healing
10,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,608
1,452
0
0
9,709
3,323
0
4,451
5,120
52,311
0
W
Xing Tian
 
Xing Tian
0
0
0
0
1,855
804
0
431
1,424
0
0
W
7,595
607
1,606
2,695
17,289
10,156
0
8,451
8,838
41,194
0
W
Mercury
14,944
9,038
0
568
11,657
3,870
0
4,230
7,427
0
32,962
L
Jormungandr
Baiirrd
Jormungandr
12,027
3,929
0
0
19,059
16,974
0
7,967
10,646
35,782
0
W
19,578
8,135
1,825
3,611
15,276
5,347
0
6,604
8,672
0
48,909
L
6,435
1,733
0
1,642
16,669
6,016
0
7,459
9,039
0
25,108
W
19,918
429
0
0
8,124
2,311
0
4,159
3,965
39,827
0
L
Charybdis
Uta115
Charybdis
21,653
11,708
0
2,318
15,416
4,829
0
4,564
10,556
0
46,147
L
Tiamat
Vohzd
Tiamat
2,240
332
0
296
6,140
3,500
0
1,858
4,119
7,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,426
Gold Earned
56,974
235
Minions Killed
240
13
Camps Cleared
5
1,010,743
Distance Traveled
1,164,489
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,356
941
111
10
3
203,381
0
W
Xing Tian
8,603
782
0
0
0
177,702
2
W
Ra
11,211
1,019
87
8
1
248,073
0
W
Mercury
13,048
1,186
45
4
3
266,984
0
L
Jormungandr
9,987
908
39
4
0
209,582
0
W
Chiron
12,703
1,155
61
6
1
226,028
0
L
Nemesis
10,574
961
28
3
8
226,477
1
W
Thoth
11,409
1,037
47
4
0
245,702
1
L
Charybdis
12,254
1,114
49
4
2
209,535
4
L
Tiamat
9,255
841
8
1
0
161,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role