Player Matchup

Awilix
Awilix
DIVINEWOLF7GR
Awilix
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 59L
1,611 Elo+
Party 1
King Arthur
King Arthur
InMyRage
King Arthur
Level 30
God Stats
2W - 0L
1,694 SR
Queue Stats
97W - 57L
1,695 Elo+
Party 1
Neith
Neith
boAbwoNMyxNK
Neith
Level 8
God Stats
4W - 2L
1,540 SR
Queue Stats
7W - 5L
1,479 Elo+
Solo
Osiris
Osiris
yorkshireteababy
Osiris
Level 16
God Stats
6W - 1L
1,828 SR
Queue Stats
33W - 19L
1,545 Elo+
Solo
He Bo
He Bo
zMilky7
He Bo
Level 27
God Stats
1W - 1L
1,281 SR
Queue Stats
85W - 83L
1,595 Elo+
Solo
Team Averages
Level 22
1,569 SR
1,585 Elo+

VS

Team Averages
Level 21
1,524 SR
1,525 Elo+
Tsukuyomi
Tsukuyomi
Aktonik
Tsukuyomi
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 11L
1,512 Elo+
Solo
Izanami
Izanami
DaniiGutii
Izanami
Level 21
God Stats
21W - 11L
1,640 SR
Queue Stats
39W - 30L
1,507 Elo+
Solo
Fafnir
Fafnir
Fersetii
Fafnir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 50L
1,568 Elo+
Solo
Thor
Thor
LiLcentner
Thor
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,467 Elo+
Solo
Merlin
Merlin
RJJJijynn
Merlin
Level 29
God Stats
2W - 5L
1,481 SR
Queue Stats
151W - 149L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
7,078
708
3,629
5,385
1,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
InMyRage
King Arthur
10
5 / 1 / 6
6,840
684
5,697
9,562
4,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
3 / 1 / 4
5,884
588
4,036
3,825
852
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 0 / 0
6,074
607
4,658
4,776
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
zMilky7
He Bo
12
1 / 1 / 0
6,311
631
3,525
4,656
1,526
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aktonik
Tsukuyomi
7
0 / 5 / 0
4,762
476
2,589
7,299
2,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
DaniiGutii
Izanami
8
2 / 4 / 0
5,163
516
4,532
5,440
1,405
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Fersetii
Fafnir
10
0 / 0 / 0
5,627
563
2,219
6,026
5,886
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 5 / 2
4,525
453
1,499
7,396
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
RJJJijynn
Merlin
10
1 / 3 / 0
5,749
575
3,121
5,811
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
17
Kills
3
3
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Aktonik
Tsukuyomi
0
5
0
0
W
7
0
1
7.5
L
Izanami
DaniiGutii
Izanami
2
4
0
0.5
L
Fafnir
Fersetii
Fafnir
0
0
0
0
W
King Arthur
InMyRage
King Arthur
5
1
6
8
L
0
5
2
0.2
L
Merlin
RJJJijynn
Merlin
1
3
0
0.33
W
3
1
4
5
W
1
0
0
1
W
He Bo
zMilky7
He Bo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,545
Damage
13,960
28,204
Taken
31,972
12,222
Mitigated
13,390
12,271
Healing
8,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Aktonik
Tsukuyomi
2,589
1,039
0
1,775
7,299
2,502
0
194
7,105
0
27,041
W
3,629
1,513
0
3,330
5,385
1,527
67
596
4,789
0
39,398
L
Izanami
DaniiGutii
Izanami
4,532
2,919
0
755
5,440
1,405
0
0
5,440
0
31,379
L
Fafnir
Fersetii
Fafnir
2,219
609
0
2,383
6,026
5,886
0
0
6,026
25,149
0
W
King Arthur
InMyRage
King Arthur
5,697
653
0
4,253
9,562
4,880
0
455
9,107
0
22,847
L
1,499
327
0
1,792
7,396
1,733
0
0
7,396
0
11,878
L
Merlin
RJJJijynn
Merlin
3,121
359
0
1,476
5,811
1,864
0
3,331
2,480
31,688
0
W
4,036
2,301
0
1,532
3,825
852
831
0
3,825
0
23,403
W
4,658
1,148
0
1,445
4,776
3,437
0
2,219
2,557
0
28,397
W
He Bo
zMilky7
He Bo
3,525
95
0
1,711
4,656
1,526
0
2,070
2,586
42,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,187
Gold Earned
25,826
305
Minions Killed
253
0
Camps Cleared
0
1,097,033
Distance Traveled
867,172
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,762
476
54
5
0
171,012
1
W
Awilix
7,078
708
82
8
0
256,423
3
L
Izanami
5,163
516
56
6
0
158,274
4
L
Fafnir
5,627
563
53
5
0
188,355
0
W
King Arthur
6,840
684
23
2
0
224,228
3
L
Thor
4,525
453
17
2
0
171,831
2
L
Merlin
5,749
575
73
7
0
177,700
2
W
Neith
5,884
588
64
6
0
196,672
1
W
Osiris
6,074
607
59
6
0
216,327
1
W
He Bo
6,311
631
77
8
0
203,383
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role