Player Matchup

Ymir
Ymir
 
Ymir
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Paapas67
Amaterasu
Level 42
God Stats
10W - 10L
1,343 SR
Queue Stats
96W - 98L
1,333 Elo+
Solo
Tiamat
Tiamat
Salty Guy XD
Tiamat
Level 160
God Stats
28W - 21L
1,622 SR
Queue Stats
242W - 228L
1,593 Elo+
Solo
Izanami
Izanami
SwizzCo
Izanami
Level 60
God Stats
72W - 82L
1,514 SR
Queue Stats
194W - 240L
1,403 Elo+
Solo
Xing Tian
Xing Tian
TheMightyBulk
Xing Tian
Level 126
God Stats
6W - 5L
1,595 SR
Queue Stats
105W - 101L
1,547 Elo+
Solo
Team Averages
Level 97
1,515 SR
1,475 Elo+

VS

Team Averages
Level 96
1,394 SR
1,452 Elo+
Loki
Loki
 
Loki
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mr_Frieze
Morgan Le Fay
Level 117
God Stats
6W - 4L
1,510 SR
Queue Stats
156W - 171L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
SleezySkeez
Cthulhu
Level 114
God Stats
4W - 3L
1,464 SR
Queue Stats
42W - 33L
1,503 Elo+
Solo
Jing Wei
Jing Wei
deadgirlkissis
Jing Wei
Level 67
God Stats
1W - 1L
1,298 SR
Queue Stats
89W - 106L
1,377 Elo+
Party 1
Sol
Sol
zabuzakk
Sol
Level 28
God Stats
7W - 4L
1,196 SR
Queue Stats
391W - 407L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 4 / 1
6,158
616
1,641
7,552
4,095
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Amaterasu
Paapas67
Amaterasu
11
1 / 3 / 1
6,187
619
3,469
8,111
3,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
13
2 / 2 / 1
6,901
690
7,689
7,578
3,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
SwizzCo
Izanami
12
2 / 2 / 0
6,901
690
1,896
3,764
982
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
TheMightyBulk
Xing Tian
14
1 / 0 / 4
7,340
734
7,391
8,446
6,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
4 / 2 / 5
8,355
836
6,631
4,801
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Mr_Frieze
Morgan Le Fay
13
2 / 2 / 5
7,021
702
7,342
6,118
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SleezySkeez
Cthulhu
13
3 / 1 / 5
7,709
771
9,072
9,522
7,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
13
0 / 1 / 5
6,868
687
1,139
6,098
2,140
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 0 / 2
7,885
789
4,729
2,864
1,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
11
11
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
1
0.13
W
Loki
 
Loki
4
2
5
3.25
W
Morgan Le Fay
Mr_Frieze
Morgan Le Fay
2
2
5
2.25
L
Amaterasu
Paapas67
Amaterasu
1
3
1
0.5
L
Tiamat
2
2
1
1.25
W
Cthulhu
SleezySkeez
Cthulhu
3
1
5
5.5
L
Izanami
SwizzCo
Izanami
2
2
0
1
L
Xing Tian
TheMightyBulk
Xing Tian
1
0
4
3
W
Jing Wei
0
1
5
2.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,086
Damage
28,913
35,451
Taken
29,403
19,130
Mitigated
14,937
3,432
Healing
5,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,641
348
0
0
7,552
4,095
0
4,538
2,809
16,983
0
W
Loki
 
Loki
6,631
1,580
0
400
4,801
1,833
0
2,229
2,454
0
17,982
W
Morgan Le Fay
Mr_Frieze
Morgan Le Fay
7,342
925
0
711
6,118
2,195
377
4,229
1,706
16,204
0
L
Amaterasu
Paapas67
Amaterasu
3,469
698
94
1,184
8,111
3,737
0
5,550
2,183
0
11,433
L
Tiamat
7,689
338
0
754
7,578
3,900
0
3,714
3,652
26,303
0
W
Cthulhu
SleezySkeez
Cthulhu
9,072
780
252
1,787
9,522
7,754
0
4,025
5,326
20,443
0
L
Izanami
SwizzCo
Izanami
1,896
1,124
0
340
3,764
982
0
1,057
2,662
0
20,884
L
Xing Tian
TheMightyBulk
Xing Tian
7,391
619
0
1,060
8,446
6,416
1
5,364
2,769
29,277
0
W
Jing Wei
1,139
447
0
117
6,098
2,140
315
4,228
1,785
0
22,657
W
4,729
629
0
1,984
2,864
1,015
1,083
1,747
1,068
31,185
2,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,487
Gold Earned
37,838
219
Minions Killed
222
9
Camps Cleared
8
922,391
Distance Traveled
1,018,848
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,158
616
39
4
2
165,442
3
W
Loki
8,355
836
19
2
2
213,448
1
W
Morgan Le Fay
7,021
702
29
3
0
189,667
2
L
Amaterasu
6,187
619
13
1
3
203,289
1
L
Tiamat
6,901
690
65
7
2
174,081
0
W
Cthulhu
7,709
771
24
2
2
220,774
0
L
Izanami
6,901
690
51
5
1
168,953
6
L
Xing Tian
7,340
734
51
5
1
210,626
3
W
Jing Wei
6,868
687
58
6
0
203,424
0
W
Sol
7,885
789
92
9
4
191,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role