Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Bizel
Serqet
Level 22
God Stats
8W - 3L
1,673 SR
Queue Stats
8W - 5L
1,549 Elo+
Party 1
Kukulkan
Kukulkan
Die4theSilence
Kukulkan
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 11L
1,893 Elo+
Solo
Yemoja
Yemoja
ZamiGG
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,563 Elo+
Party 1
Jing Wei
Jing Wei
xXxPipachuxXx
Jing Wei
Level 14
God Stats
1W - 1L
1,486 SR
Queue Stats
10W - 6L
1,563 Elo+
Party 1
Team Averages
Level 18
1,532 SR
1,614 Elo+

VS

Team Averages
Level 15
1,572 SR
1,571 Elo+
Heimdallr
Heimdallr
GoliathStone
Heimdallr
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 12L
1,843 Elo+
Solo
Thanatos
Thanatos
RomesPompeii
Thanatos
Level 29
God Stats
9W - 8L
1,537 SR
Queue Stats
98W - 103L
1,518 Elo+
Solo
Medusa
Medusa
XxXPaYdoXxX
Medusa
Level 17
God Stats
3W - 2L
1,574 SR
Queue Stats
13W - 7L
1,598 Elo+
Solo
Ymir
Ymir
aLnnn
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,316 Elo+
Solo
Baron Samedi
Baron Samedi
eliarachel
Baron Samedi
Level 18
God Stats
1W - 1L
1,749 SR
Queue Stats
70W - 72L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
6 / 0 / 1
6,823
758
3,465
3,690
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
Bizel
Serqet
10
2 / 2 / 3
5,819
647
3,318
6,146
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
11
3 / 0 / 2
6,317
702
4,806
4,019
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
ZamiGG
Yemoja
7
0 / 0 / 4
5,013
557
2,373
2,578
1,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
xXxPipachuxXx
Jing Wei
8
2 / 1 / 2
5,099
567
4,331
4,824
977
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GoliathStone
Heimdallr
10
1 / 1 / 0
5,647
627
3,705
5,457
1,575
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
RomesPompeii
Thanatos
8
1 / 4 / 0
4,765
529
2,772
7,131
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
6
0 / 5 / 0
4,086
454
1,836
4,400
1,266
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
aLnnn
Ymir
6
0 / 2 / 0
4,245
472
775
5,191
2,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
eliarachel
Baron Samedi
10
1 / 2 / 0
5,437
604
2,378
7,359
3,035
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
3
3
Deaths
14
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
6
0
1
6.5
W
Serqet
Bizel
Serqet
2
2
3
1.75
W
Kukulkan
3
0
2
4
L
Heimdallr
GoliathStone
Heimdallr
1
1
0
1
L
Thanatos
RomesPompeii
Thanatos
1
4
0
0.25
L
Medusa
0
5
0
0
W
Yemoja
ZamiGG
Yemoja
0
0
4
2
L
Ymir
aLnnn
Ymir
0
2
0
0
L
Baron Samedi
eliarachel
Baron Samedi
1
2
0
0.5
W
Jing Wei
xXxPipachuxXx
Jing Wei
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,293
Damage
11,466
21,257
Taken
29,538
8,719
Mitigated
11,366
6,135
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,465
1,725
0
1,118
3,690
3,514
140
0
3,690
29,253
0
W
Serqet
Bizel
Serqet
3,318
1,270
0
1,181
6,146
2,057
0
432
5,714
0
32,877
W
Kukulkan
4,806
409
0
540
4,019
1,009
0
2,007
2,012
33,879
0
L
Heimdallr
GoliathStone
Heimdallr
3,705
2,089
0
1,771
5,457
1,575
0
876
4,541
0
44,946
L
Thanatos
RomesPompeii
Thanatos
2,772
840
0
4,132
7,131
2,559
0
1,727
5,122
0
25,691
L
Medusa
1,836
1,033
0
447
4,400
1,266
0
2,367
2,033
0
10,669
W
Yemoja
ZamiGG
Yemoja
2,373
503
469
862
2,578
1,162
0
617
1,961
8,304
0
L
Ymir
aLnnn
Ymir
775
0
0
1,552
5,191
2,931
0
1,843
3,292
4,090
0
L
Baron Samedi
eliarachel
Baron Samedi
2,378
329
0
3,074
7,359
3,035
217
3,475
3,690
33,407
0
W
Jing Wei
xXxPipachuxXx
Jing Wei
4,331
3,592
0
1,965
4,824
977
0
348
4,476
0
27,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,071
Gold Earned
24,180
269
Minions Killed
243
0
Camps Cleared
0
965,395
Distance Traveled
855,624
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,823
758
65
7
0
192,544
1
W
Serqet
5,819
647
62
7
0
220,654
1
W
Kukulkan
6,317
702
74
8
0
196,461
4
L
Heimdallr
5,647
627
100
11
0
193,258
0
L
Thanatos
4,765
529
48
5
0
180,028
2
L
Medusa
4,086
454
26
3
0
141,583
0
W
Yemoja
5,013
557
13
1
0
174,226
2
L
Ymir
4,245
472
4
0
0
183,756
0
L
Baron Samedi
5,437
604
65
7
0
156,999
4
W
Jing Wei
5,099
567
55
6
0
181,510
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role