Player Matchup

Thanatos
Thanatos
ActingBadge8282
Thanatos
Level 19
God Stats
18W - 20L
1,476 SR
Queue Stats
33W - 38L
1,389 Elo+
Solo
Raijin
Raijin
BAH_Coucou
Raijin
Level 21
God Stats
13W - 2L
1,663 SR
Queue Stats
73W - 70L
1,436 Elo+
Party 2
Scylla
Scylla
Dl-Amax
Scylla
Level 25
God Stats
18W - 9L
1,528 SR
Queue Stats
101W - 89L
1,453 Elo+
Party 2
Kuzenbo
Kuzenbo
LidorxDx
Kuzenbo
Level 27
God Stats
5W - 2L
1,633 SR
Queue Stats
23W - 22L
1,404 Elo+
Solo
Pele
Pele
Szymeek72
Pele
Level 23
God Stats
9W - 13L
1,463 SR
Queue Stats
141W - 152L
1,363 Elo+
Solo
Team Averages
Level 23
1,553 SR
1,409 Elo+

VS

Team Averages
Level 15
1,464 SR
1,361 Elo+
Tiamat
Tiamat
 
Tiamat
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Ichiban_Tokyo
Ao Kuang
Level 16
God Stats
14W - 14L
1,372 SR
Queue Stats
216W - 240L
1,272 Elo+
Party 1
Cthulhu
Cthulhu
florianfabing
Cthulhu
Level 16
God Stats
7W - 15L
1,449 SR
Queue Stats
123W - 152L
1,256 Elo+
Party 1
Sol
Sol
ll_PL_II
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,519 Elo+
Solo
Chaac
Chaac
shootmoisa54
Chaac
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
3 / 3 / 2
8,162
453
4,814
11,428
4,300
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
BAH_Coucou
Raijin
17
11 / 1 / 4
10,869
604
14,797
11,308
4,328
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
Dl-Amax
Scylla
17
8 / 1 / 6
10,481
582
10,951
8,979
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
LidorxDx
Kuzenbo
14
4 / 2 / 8
9,503
528
7,594
9,024
10,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
15
11 / 3 / 5
10,345
575
11,825
13,038
5,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 5 / 0
8,583
477
6,908
11,452
6,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Ichiban_Tokyo
Ao Kuang
10
1 / 6 / 0
7,118
395
5,251
12,908
3,369
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
12
1 / 8 / 0
7,615
423
4,503
12,772
11,682
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

15
7 / 7 / 0
9,695
539
15,188
19,281
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 11 / 2
6,984
388
2,468
16,009
12,842
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
37
Kills
10
10
Deaths
37
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
5
0
0.2
W
Thanatos
3
3
2
1.33
W
Raijin
BAH_Coucou
Raijin
11
1
4
13
W
Scylla
Dl-Amax
Scylla
8
1
6
11
L
Ao Kuang
Ichiban_Tokyo
Ao Kuang
1
6
0
0.17
W
Kuzenbo
LidorxDx
Kuzenbo
4
2
8
4
W
Pele
11
3
5
4.5
L
Cthulhu
1
8
0
0.13
L
7
7
0
1
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,981
Damage
34,318
53,777
Taken
72,422
27,433
Mitigated
39,779
17,643
Healing
17,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,908
444
0
2,638
11,452
6,241
617
4,756
6,499
65,365
0
W
Thanatos
4,814
1,927
0
5,728
11,428
4,300
1,223
6,623
4,805
0
37,966
W
Raijin
BAH_Coucou
Raijin
14,797
1,226
0
4,327
11,308
4,328
1,413
7,949
3,359
67,865
0
W
Scylla
Dl-Amax
Scylla
10,951
693
0
2,756
8,979
3,304
1,658
5,797
3,182
58,936
0
L
Ao Kuang
Ichiban_Tokyo
Ao Kuang
5,251
2,232
0
3,750
12,908
3,369
0
7,083
5,797
24,633
0
W
Kuzenbo
LidorxDx
Kuzenbo
7,594
2,339
0
1,167
9,024
10,244
1,209
5,138
3,886
35,168
0
W
Pele
11,825
5,953
0
3,665
13,038
5,257
371
6,343
6,695
0
69,180
L
Cthulhu
4,503
212
73
0
12,772
11,682
161
6,688
6,084
37,252
0
L
15,188
6,153
0
8,478
19,281
5,645
422
7,555
11,557
75,859
0
L
2,468
605
0
2,519
16,009
12,842
144
6,541
9,143
0
17,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,360
Gold Earned
39,995
441
Minions Killed
364
0
Camps Cleared
0
1,695,885
Distance Traveled
1,574,717
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,583
477
102
6
0
335,682
7
W
Thanatos
8,162
453
71
4
0
341,754
0
W
Raijin
10,869
604
124
7
0
324,662
0
W
Scylla
10,481
582
110
6
0
347,640
2
L
Ao Kuang
7,118
395
37
2
0
307,502
0
W
Kuzenbo
9,503
528
47
3
0
315,816
0
W
Pele
10,345
575
89
5
0
366,013
1
L
Cthulhu
7,615
423
66
4
0
318,164
0
L
Sol
9,695
539
127
7
0
308,289
3
L
Chaac
6,984
388
32
2
0
305,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role