Player Matchup

Raijin
Raijin
 
Raijin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Lonely_Susano
Susano
Level 159
God Stats
182W - 89L
1,631 SR
Queue Stats
306W - 184L
1,677 Elo+
Party 1
Team Averages
Level 149
1,544 SR
1,559 Elo+

VS

Team Averages
Level 79
1,549 SR
1,409 Elo+
Ah Muzen Cab
Ah Muzen Cab
I20CC0 SiFFREDi
Ah Muzen Cab
Level 66
God Stats
1W - 5L
1,466 SR
Queue Stats
108W - 190L
1,350 Elo+
Solo
Sol
Sol
IExRz_Rocky
Sol
Level 81
God Stats
2W - 2L
1,595 SR
Queue Stats
36W - 36L
1,465 Elo+
Solo
Chaac
Chaac
robmax7416
Chaac
Level 89
God Stats
3W - 4L
1,588 SR
Queue Stats
215W - 236L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
5 / 1 / 12
8,878
888
8,234
7,448
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
 
Kumbhakarna
10
1 / 3 / 15
7,643
764
3,768
9,308
8,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
14 / 2 / 6
9,842
984
16,771
9,836
3,782
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
I20CC0 SiFFREDi
Ah Muzen Cab
10
0 / 8 / 2
6,380
638
3,666
9,487
1,843
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 8 / 3
7,463
746
6,275
12,197
2,911
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
11
4 / 4 / 1
8,053
805
8,124
11,834
7,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
20
Kills
6
6
Deaths
20
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
1
12
11
W
Kumbhakarna
 
Kumbhakarna
1
3
15
2.83
L
Ah Muzen Cab
I20CC0 SiFFREDi
Ah Muzen Cab
0
8
2
0.13
L
2
8
3
0.44
W
14
2
6
8.5
L
Chaac
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,773
Damage
18,065
26,592
Taken
33,518
14,373
Mitigated
12,141
7,697
Healing
7,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,234
808
198
2,484
7,448
2,401
470
1,425
5,889
33,214
0
W
Kumbhakarna
 
Kumbhakarna
3,768
695
0
2,857
9,308
8,190
40
1,590
7,222
5,166
0
L
Ah Muzen Cab
I20CC0 SiFFREDi
Ah Muzen Cab
3,666
938
137
1,283
9,487
1,843
125
2,594
6,768
0
16,391
L
6,275
1,559
127
2,032
12,197
2,911
0
3,206
8,788
15,100
1,994
W
16,771
4,445
0
2,158
9,836
3,782
1,759
3,235
6,308
0
31,388
L
Chaac
8,124
886
0
3,603
11,834
7,387
208
5,882
5,499
0
19,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,363
Gold Earned
21,896
103
Minions Killed
81
4
Camps Cleared
5
576,839
Distance Traveled
482,951
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,878
888
65
7
2
186,315
2
W
Kumbhakarna
7,643
764
9
1
0
180,714
4
L
Ah Muzen Cab
6,380
638
32
3
1
144,677
0
L
Sol
7,463
746
25
3
4
153,425
1
W
Susano
9,842
984
29
3
2
209,810
4
L
Chaac
8,053
805
24
2
0
184,849
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role