Player Matchup

Hel
Hel
 
Hel
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Crazimunkey
Loki
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,336 Elo+
Party 3
Charybdis
Charybdis
DeeboIsDead
Charybdis
Level 33
God Stats
6W - 7L
1,237 SR
Queue Stats
132W - 147L
1,454 Elo+
Party 2
Ganesha
Ganesha
caoluv
Ganesha
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,336 Elo+
Party 3
Amaterasu
Amaterasu
vItzNinja
Amaterasu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 170L
1,444 Elo+
Party 2
Team Averages
Level 47
1,447 SR
1,414 Elo+

VS

Team Averages
Level 41
1,480 SR
1,412 Elo+
Danzaburou
Danzaburou
Billabong350
Danzaburou
Level 29
God Stats
5W - 12L
1,243 SR
Queue Stats
21W - 39L
1,135 Elo+
Party 4
Ravana
Ravana
Crumbsinbed
Ravana
Level 35
God Stats
10W - 17L
1,471 SR
Queue Stats
123W - 110L
1,534 Elo+
Party 1
Chiron
Chiron
EpikThePenguin
Chiron
Level 40
God Stats
4W - 1L
1,702 SR
Queue Stats
184W - 152L
1,546 Elo+
Party 1
Cabrakan
Cabrakan
GregoryDavidson
Cabrakan
Level 41
God Stats
20W - 20L
1,542 SR
Queue Stats
213W - 167L
1,526 Elo+
Party 1
Hades
Hades
Mephiston350
Hades
Level 59
God Stats
3W - 2L
1,442 SR
Queue Stats
51W - 60L
1,320 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
4 / 8 / 1
10,447
550
13,529
16,968
4,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 6 / 0
9,088
478
6,195
13,073
3,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
DeeboIsDead
Charybdis
13
4 / 9 / 2
8,281
436
7,410
15,658
3,961
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
caoluv
Ganesha
9
0 / 9 / 8
6,908
364
2,461
13,295
7,089
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
vItzNinja
Amaterasu
14
0 / 9 / 2
7,741
407
2,723
14,882
10,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Billabong350
Danzaburou
12
0 / 5 / 8
8,468
446
3,106
6,176
2,893
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
19
9 / 1 / 8
11,771
620
13,121
10,782
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
14 / 2 / 5
11,561
608
14,761
9,040
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
20
8 / 0 / 4
12,417
654
10,537
8,151
9,561
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
9 / 5 / 7
10,208
537
10,993
16,305
9,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
13
Kills
40
41
Deaths
13
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
8
1
0.56
W
Danzaburou
Billabong350
Danzaburou
0
5
8
0.8
L
5
6
0
0.83
W
Ravana
9
1
8
13
L
Charybdis
DeeboIsDead
Charybdis
4
9
2
0.56
W
14
2
5
8.25
W
Cabrakan
8
0
4
10
W
9
5
7
2.5
L
Ganesha
caoluv
Ganesha
0
9
8
0.44
L
Amaterasu
vItzNinja
Amaterasu
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,318
Damage
52,518
73,876
Taken
50,454
30,021
Mitigated
29,717
15,136
Healing
18,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
13,529
280
362
5,314
16,968
4,677
270
3,915
13,053
57,234
0
W
Danzaburou
Billabong350
Danzaburou
3,106
1,411
0
196
6,176
2,893
406
525
5,651
0
16,264
L
6,195
2,330
0
2,864
13,073
3,904
0
4,944
8,129
0
50,305
W
Ravana
13,121
3,572
0
3,912
10,782
4,397
507
4,751
5,731
0
80,172
L
Charybdis
DeeboIsDead
Charybdis
7,410
4,563
0
3,679
15,658
3,961
1,306
3,219
12,439
0
47,924
W
14,761
5,465
425
3,506
9,040
3,786
6,033
2,555
6,414
0
74,358
W
Cabrakan
10,537
1,723
0
3,088
8,151
9,561
626
1,321
6,704
82,314
0
W
10,993
336
203
7,079
16,305
9,080
227
5,988
9,904
44,430
0
L
Ganesha
caoluv
Ganesha
2,461
206
15
265
13,295
7,089
0
2,789
10,506
7,878
0
L
Amaterasu
vItzNinja
Amaterasu
2,723
785
0
2,637
14,882
10,390
0
6,877
8,005
0
26,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,465
Gold Earned
54,425
335
Minions Killed
514
0
Camps Cleared
0
1,499,462
Distance Traveled
1,646,696
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,447
550
122
6
0
327,886
1
W
Danzaburou
8,468
446
26
1
0
261,706
0
L
Loki
9,088
478
88
5
0
356,998
5
W
Ravana
11,771
620
125
7
0
386,100
4
L
Charybdis
8,281
436
77
4
0
328,900
0
W
Chiron
11,561
608
114
6
0
316,714
0
W
Cabrakan
12,417
654
182
10
0
352,755
3
W
Hades
10,208
537
67
4
0
329,421
2
L
Ganesha
6,908
364
2
0
0
226,165
0
L
Amaterasu
7,741
407
46
2
0
259,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role