Player Matchup

King Arthur
King Arthur
LlumaPetral
King Arthur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 11L
1,655 Elo+
Party 2
Hades
Hades
NoCussin
Hades
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 8L
1,590 Elo+
Party 2
Olorun
Olorun
RIchardNixon28
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 62L
1,494 Elo+
Solo
Kali
Kali
ShonenHero
Kali
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 87L
1,581 Elo+
Party 1
Guan Yu
Guan Yu
itsNotDankyo
Guan Yu
Level 8
God Stats
3W - 3L
1,751 SR
Queue Stats
6W - 3L
1,513 Elo+
Party 1
Team Averages
Level 35
1,550 SR
1,567 Elo+

VS

Team Averages
Level 25
1,558 SR
1,520 Elo+
Loki
Loki
DivineXBloodline
Loki
Level 28
God Stats
22W - 17L
1,642 SR
Queue Stats
99W - 105L
1,516 Elo+
Solo
Anubis
Anubis
NatoGelato
Anubis
Level 27
God Stats
13W - 11L
1,547 SR
Queue Stats
14W - 12L
1,453 Elo+
Solo
Ra
Ra
aggelosalex8
Ra
Level 25
God Stats
0W - 3L
1,191 SR
Queue Stats
11W - 18L
1,339 Elo+
Solo
Neith
Neith
unravl
Neith
Level 17
God Stats
2W - 1L
1,981 SR
Queue Stats
62W - 29L
1,773 Elo+
Solo
Sylvanus
Sylvanus
丿天丶莫邪灬
Sylvanus
Level 27
God Stats
1W - 2L
1,429 SR
Queue Stats
2W - 4L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LlumaPetral
King Arthur
17
11 / 2 / 0
10,650
592
15,090
18,321
6,486
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
NoCussin
Hades
19
11 / 1 / 2
11,492
638
16,314
16,552
8,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 3
9,636
535
6,506
15,907
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 2 / 1
8,506
473
5,531
11,619
4,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
itsNotDankyo
Guan Yu
12
0 / 0 / 6
7,861
437
3,104
11,299
10,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,689
483
4,857
13,735
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Anubis
NatoGelato
Anubis
12
1 / 10 / 1
7,909
439
11,595
12,745
5,042
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 7 / 1
7,563
420
5,369
14,090
4,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
unravl
Neith
15
1 / 3 / 0
8,572
476
6,891
8,720
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 5 / 1
6,934
385
4,653
9,451
8,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
28
Kills
7
7
Deaths
28
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
King Arthur
LlumaPetral
King Arthur
11
2
0
5.5
L
Anubis
NatoGelato
Anubis
1
10
1
0.15
W
Hades
NoCussin
Hades
11
1
2
12
W
4
2
3
2.75
W
2
2
1
1.25
L
2
7
1
0.36
W
Guan Yu
itsNotDankyo
Guan Yu
0
0
6
3
L
Neith
unravl
Neith
1
3
0
0.33
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,545
Damage
33,365
73,698
Taken
58,741
35,500
Mitigated
24,776
43,359
Healing
16,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,857
1,567
0
3,433
13,735
4,082
0
3,236
10,499
0
55,818
W
King Arthur
LlumaPetral
King Arthur
15,090
3,249
0
11,692
18,321
6,486
0
9,554
8,767
0
73,427
L
Anubis
NatoGelato
Anubis
11,595
1,303
0
2,978
12,745
5,042
0
3,458
9,287
34,950
0
W
Hades
NoCussin
Hades
16,314
2,572
719
12,591
16,552
8,843
259
3,824
12,728
93,430
0
W
6,506
3,512
218
8,024
15,907
5,553
88
3,766
12,141
69,311
0
W
5,531
1,903
0
4,925
11,619
4,223
1,174
1,507
10,112
0
56,271
L
5,369
566
120
4,736
14,090
4,685
468
8,482
5,608
42,131
0
W
Guan Yu
itsNotDankyo
Guan Yu
3,104
529
1,380
3,810
11,299
10,395
491
2,568
8,731
0
24,519
L
Neith
unravl
Neith
6,891
3,221
0
2,881
8,720
2,620
0
2,702
6,018
0
72,585
L
4,653
1,113
891
1,213
9,451
8,347
735
4,942
4,509
19,982
3,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,145
Gold Earned
39,667
572
Minions Killed
439
0
Camps Cleared
0
1,639,412
Distance Traveled
1,557,210
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,689
483
115
6
0
384,095
1
W
King Arthur
10,650
592
138
8
0
292,943
1
L
Anubis
7,909
439
58
3
0
253,266
0
W
Hades
11,492
638
180
10
0
311,376
2
W
Olorun
9,636
535
120
7
0
334,161
2
W
Kali
8,506
473
91
5
0
334,675
8
L
Ra
7,563
420
67
4
0
314,497
2
W
Guan Yu
7,861
437
43
2
0
366,257
5
L
Neith
8,572
476
146
8
0
311,148
7
L
Sylvanus
6,934
385
53
3
0
294,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role