Player Matchup

Cthulhu
Cthulhu
RainStorm13
Cthulhu
Level 67
God Stats
4W - 8L
1,404 SR
Queue Stats
25W - 35L
1,511 Elo+
Party 1
Cupid
Cupid
Sqwerty16
Cupid
Level 67
God Stats
2W - 1L
1,458 SR
Queue Stats
4W - 16L
1,258 Elo+
Party 1
Sun Wukong
Sun Wukong
Tammarjan
Sun Wukong
Level 69
God Stats
4W - 2L
1,567 SR
Queue Stats
18W - 31L
1,455 Elo+
Party 1
Team Averages
Level 68
1,476 SR
1,408 Elo+

VS

Team Averages
Level 44
1,365 SR
1,417 Elo+
Sobek
Sobek
Brown420Townn
Sobek
Level 29
God Stats
12W - 21L
1,512 SR
Queue Stats
78W - 104L
1,373 Elo+
Solo
Merlin
Merlin
Medusa2896
Merlin
Level 15
God Stats
0W - 5L
1,143 SR
Queue Stats
38W - 37L
1,440 Elo+
Party 2
Danzaburou
Danzaburou
realivantion
Danzaburou
Level 87
God Stats
24W - 39L
1,439 SR
Queue Stats
261W - 313L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RainStorm13
Cthulhu
15
6 / 2 / 13
12,553
738
12,918
19,051
17,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
Sqwerty16
Cupid
15
8 / 2 / 9
11,866
698
12,783
12,267
3,963
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Tammarjan
Sun Wukong
15
6 / 3 / 11
11,758
692
14,830
19,556
18,305
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 6
10,868
639
6,802
18,041
21,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Medusa2896
Merlin
13
2 / 6 / 2
10,316
607
13,145
13,128
5,457
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
realivantion
Danzaburou
14
4 / 8 / 1
11,272
663
10,441
14,836
6,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
20
Kills
6
7
Deaths
20
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
6
0.5
L
Merlin
Medusa2896
Merlin
2
6
2
0.5
W
Cthulhu
RainStorm13
Cthulhu
6
2
13
6.25
W
Cupid
Sqwerty16
Cupid
8
2
9
6.25
W
Sun Wukong
Tammarjan
Sun Wukong
6
3
11
3.83
L
Danzaburou
realivantion
Danzaburou
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,531
Damage
30,388
50,874
Taken
46,005
39,320
Mitigated
33,184
16,023
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,802
959
620
5,526
18,041
21,426
0
5,771
12,270
18,797
0
L
Merlin
Medusa2896
Merlin
13,145
657
0
1,999
13,128
5,457
0
4,586
8,542
52,214
0
W
Cthulhu
RainStorm13
Cthulhu
12,918
259
1,197
6,980
19,051
17,052
241
6,557
12,309
25,206
0
W
Cupid
Sqwerty16
Cupid
12,783
4,770
1,725
2,749
12,267
3,963
2,352
6,560
5,707
0
49,100
W
Sun Wukong
Tammarjan
Sun Wukong
14,830
3,220
376
2,996
19,556
18,305
713
8,152
11,404
8,102
38,377
L
Danzaburou
realivantion
Danzaburou
10,441
4,293
0
1,789
14,836
6,301
0
5,155
9,681
0
34,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,177
Gold Earned
32,456
170
Minions Killed
161
6
Camps Cleared
6
938,050
Distance Traveled
800,655
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,868
639
20
1
0
268,346
4
L
Merlin
10,316
607
84
5
2
265,046
3
W
Cthulhu
12,553
738
35
2
0
329,793
8
W
Cupid
11,866
698
82
5
3
296,191
5
W
Sun Wukong
11,758
692
53
3
3
312,066
2
L
Danzaburou
11,272
663
57
3
4
267,263
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role