Player Matchup

Sylvanus
Sylvanus
DivineXBloodline
Sylvanus
Level 28
God Stats
6W - 3L
1,641 SR
Queue Stats
99W - 105L
1,505 Elo+
Solo
Osiris
Osiris
GLOso3hunna
Osiris
Level 29
God Stats
11W - 11L
1,566 SR
Queue Stats
59W - 53L
1,624 Elo+
Solo
Poseidon
Poseidon
IntenseBell1047
Poseidon
Level 25
God Stats
1W - 4L
1,232 SR
Queue Stats
94W - 78L
1,522 Elo+
Solo
Nike
Nike
RIchardNixon28
Nike
Level 27
God Stats
1W - 1L
1,330 SR
Queue Stats
71W - 62L
1,482 Elo+
Solo
Medusa
Medusa
StileP
Medusa
Level 18
God Stats
9W - 6L
1,431 SR
Queue Stats
63W - 56L
1,551 Elo+
Solo
Team Averages
Level 25
1,440 SR
1,537 Elo+

VS

Team Averages
Level 23
1,523 SR
1,523 Elo+
Zhong Kui
Zhong Kui
JcBIessing
Zhong Kui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 78L
1,537 Elo+
Solo
Hun Batz
Hun Batz
TheIMostIWanted
Hun Batz
Level 28
God Stats
1W - 2L
1,603 SR
Queue Stats
275W - 251L
1,643 Elo+
Solo
Jormungandr
Jormungandr
jugularspade
Jormungandr
Level 18
God Stats
6W - 6L
1,522 SR
Queue Stats
8W - 9L
1,503 Elo+
Solo
Tiamat
Tiamat
ratrat6969
Tiamat
Level 14
God Stats
0W - 2L
1,533 SR
Queue Stats
25W - 44L
1,422 Elo+
Solo
Neith
Neith
xHSKxDom
Neith
Level 27
God Stats
1W - 1L
1,460 SR
Queue Stats
12W - 10L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 10
10,828
492
6,217
17,122
15,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
20
6 / 3 / 6
12,901
586
14,341
18,110
22,054
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
20
12 / 0 / 9
14,001
636
19,690
13,337
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 2 / 8
12,424
565
15,040
16,520
6,843
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
StileP
Medusa
20
4 / 1 / 3
13,343
607
6,384
11,900
4,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JcBIessing
Zhong Kui
16
3 / 3 / 1
10,439
475
11,153
17,275
14,420
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
18
1 / 6 / 3
11,065
503
9,032
19,621
6,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
jugularspade
Jormungandr
12
0 / 9 / 1
8,137
370
10,694
26,361
20,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
ratrat6969
Tiamat
12
1 / 6 / 2
8,277
376
5,043
10,986
4,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
xHSKxDom
Neith
16
2 / 6 / 1
10,039
456
8,142
16,374
6,059
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
30
Kills
7
7
Deaths
30
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
W
Osiris
6
3
6
3
W
Poseidon
12
0
9
16.5
L
Zhong Kui
JcBIessing
Zhong Kui
3
3
1
1.17
W
7
2
8
5.5
W
Medusa
StileP
Medusa
4
1
3
5.5
L
Hun Batz
1
6
3
0.42
L
Jormungandr
jugularspade
Jormungandr
0
9
1
0.06
L
Tiamat
ratrat6969
Tiamat
1
6
2
0.33
L
Neith
xHSKxDom
Neith
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,672
Damage
44,064
76,989
Taken
90,617
54,060
Mitigated
52,712
23,448
Healing
20,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,217
1,464
3,087
5,073
17,122
15,395
154
3,715
13,319
43,748
0
W
Osiris
14,341
5,874
0
5,131
18,110
22,054
618
8,256
9,854
606
78,239
W
Poseidon
19,690
3,544
0
4,386
13,337
5,029
1,418
5,835
7,240
113,139
0
L
Zhong Kui
JcBIessing
Zhong Kui
11,153
1,349
0
8,132
17,275
14,420
504
3,351
13,924
63,372
0
W
15,040
4,012
0
1,008
16,520
6,843
0
6,128
10,352
0
94,383
W
Medusa
StileP
Medusa
6,384
2,214
0
4,763
11,900
4,739
3,795
2,741
9,033
0
128,996
L
Hun Batz
9,032
3,599
0
5,774
19,621
6,691
0
4,915
14,706
0
94,296
L
Jormungandr
jugularspade
Jormungandr
10,694
4,103
0
333
26,361
20,740
0
9,421
16,940
42,579
0
L
Tiamat
ratrat6969
Tiamat
5,043
308
0
2,375
10,986
4,802
0
3,191
7,795
36,241
0
L
Neith
xHSKxDom
Neith
8,142
3,360
0
3,715
16,374
6,059
29
5,635
10,739
0
76,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,497
Gold Earned
47,957
701
Minions Killed
571
0
Camps Cleared
0
2,103,555
Distance Traveled
1,694,585
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,828
492
64
3
0
356,776
0
W
Osiris
12,901
586
143
7
0
399,682
3
W
Poseidon
14,001
636
155
7
0
470,362
6
L
Zhong Kui
10,439
475
134
6
0
322,655
1
W
Nike
12,424
565
138
6
0
443,918
4
W
Medusa
13,343
607
201
9
0
432,817
7
L
Hun Batz
11,065
503
163
7
0
426,048
0
L
Jormungandr
8,137
370
62
3
0
316,428
3
L
Tiamat
8,277
376
74
3
0
292,158
2
L
Neith
10,039
456
138
6
0
337,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role