Player Matchup

Baron Samedi
Baron Samedi
Platinum I
Carnage n Kefka
Baron Samedi
Platinum I
Level 160
God Stats
17W - 27L
1,572 SR
Queue Stats
787W - 739L
1,895 MMR
Party 1
Chaac
Chaac
Diamond III
PoliteMicrobe70
Chaac
Diamond III
Level 145
God Stats
118W - 102L
1,660 SR
Queue Stats
713W - 726L
2,245 MMR
Party 1
Odin
Odin
Diamond III
SonnySonSun
Odin
Diamond III
Level 155
God Stats
22W - 7L
1,705 SR
Queue Stats
52W - 34L
2,357 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,646 SR
2,166 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,616 SR
1,760 MMR
Danzaburou
Danzaburou
Platinum III
BeeRizzzle
Danzaburou
Platinum III
Level 160
God Stats
15W - 14L
1,768 SR
Queue Stats
519W - 640L
1,972 MMR
Solo
Hades
Hades
Bronze III
Jambus1213
Hades
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,373 MMR
Solo
Ares
Ares
Platinum II
rvp_sniper
Ares
Platinum II
Level 139
God Stats
8W - 10L
1,580 SR
Queue Stats
180W - 195L
1,935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Carnage n Kefka
Baron Samedi
14
5 / 2 / 12
10,343
739
11,987
9,648
4,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
10 / 3 / 8
10,789
771
19,099
17,573
11,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
4 / 0 / 15
11,003
786
8,725
10,656
8,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
PersephoneAthenaGilgameshMorgan Le FayTiamat

VS

Bans
FenrirSolHeraScyllaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeeRizzzle
Danzaburou
13
2 / 3 / 2
9,535
681
10,654
15,491
6,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
11
1 / 7 / 2
8,630
616
4,617
13,306
6,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 9 / 0
8,555
611
7,283
16,483
14,136
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
19
Kills
5
5
Deaths
19
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BeeRizzzle
Danzaburou
2
3
2
1
W
Baron Samedi
Carnage n Kefka
Baron Samedi
5
2
12
5.5
L
Hades
1
7
2
0.29
W
10
3
8
4.67
W
4
0
15
11.5
L
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,811
Damage
22,554
37,877
Taken
45,280
24,394
Mitigated
27,456
19,793
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BeeRizzzle
Danzaburou
10,654
1,637
0
3,820
15,491
6,962
0
3,145
11,837
0
39,877
W
Baron Samedi
Carnage n Kefka
Baron Samedi
11,987
1,024
1,781
4,144
9,648
4,320
1,176
4,179
5,334
40,390
0
L
Hades
4,617
217
539
2,523
13,306
6,358
0
3,397
9,286
12,341
0
W
19,099
4,016
0
8,315
17,573
11,445
588
4,325
12,805
0
42,668
W
8,725
1,524
0
5,553
10,656
8,629
627
3,949
6,093
0
32,327
L
7,283
208
0
691
16,483
14,136
0
5,093
10,462
19,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,135
Gold Earned
26,720
168
Minions Killed
137
8
Camps Cleared
4
836,057
Distance Traveled
751,030
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,535
681
88
6
2
247,952
1
W
Baron Samedi
10,343
739
50
4
4
254,613
1
L
Hades
8,630
616
27
2
0
254,591
3
W
Chaac
10,789
771
53
4
3
285,092
2
W
Odin
11,003
786
65
5
1
296,352
4
L
Ares
8,555
611
22
2
2
248,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role