Player Matchup

Fenrir
Fenrir
AeroPharoh66
Fenrir
Level 7
God Stats
5W - 6L
1,559 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Theyhatedestroy
Aphrodite
Level 25
God Stats
1W - 1L
1,203 SR
Queue Stats
146W - 196L
1,285 Elo+
Party 1
Kuzenbo
Kuzenbo
hankthatizank
Kuzenbo
Level 24
God Stats
2W - 0L
1,645 SR
Queue Stats
94W - 153L
1,222 Elo+
Party 1
Team Averages
Level 19
1,469 SR
1,336 Elo+

VS

Team Averages
Level 25
1,455 SR
1,212 Elo+
Bakasura
Bakasura
Killer_Rabbit88-
Bakasura
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 308L
1,322 Elo+
Party 2
Pele
Pele
MR SPANKY99
Pele
Level 24
God Stats
1W - 5L
1,329 SR
Queue Stats
37W - 97L
1,126 Elo+
Party 2
Fenrir
Fenrir
kathimaru
Fenrir
Level 8
God Stats
2W - 6L
1,537 SR
Queue Stats
17W - 59L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
35 / 2 / 4
16,918
940
27,851
22,223
40,230
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Theyhatedestroy
Aphrodite
17
4 / 3 / 30
13,844
769
14,086
12,901
17,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Kuzenbo
13
1 / 11 / 23
12,532
696
9,051
21,624
15,250
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 14 / 13
11,432
635
11,603
23,222
8,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
4 / 17 / 9
11,784
655
14,349
22,541
7,665
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
kathimaru
Fenrir
15
11 / 10 / 3
12,936
719
16,968
19,091
9,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
41
40
Kills
16
16
Deaths
41
57
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
35
2
4
18.5
L
1
14
13
0.54
L
4
17
9
0.5
W
Aphrodite
Theyhatedestroy
Aphrodite
4
3
30
6.33
W
Kuzenbo
1
11
23
1.14
L
Fenrir
kathimaru
Fenrir
11
10
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,988
Damage
42,920
56,748
Taken
64,854
73,109
Mitigated
26,082
18,391
Healing
7,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
27,851
5,008
48
5,906
22,223
40,230
2,045
947
20,745
7,053
64,901
L
11,603
7,234
563
4,269
23,222
8,655
441
10,687
12,535
0
32,772
L
14,349
5,593
0
1,081
22,541
7,665
224
7,164
15,377
0
36,356
W
Aphrodite
Theyhatedestroy
Aphrodite
14,086
3,014
5,540
5,930
12,901
17,629
731
0
12,664
50,017
0
W
Kuzenbo
9,051
2,757
369
598
21,624
15,250
62
250
21,082
22,349
0
L
Fenrir
kathimaru
Fenrir
16,968
5,555
0
1,254
19,091
9,762
522
7,638
11,453
0
32,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,294
Gold Earned
36,152
184
Minions Killed
139
11
Camps Cleared
2
937,273
Distance Traveled
756,745
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,918
940
79
4
10
369,445
1
L
Bakasura
11,432
635
65
4
0
245,469
0
L
Pele
11,784
655
39
2
0
250,111
2
W
Aphrodite
13,844
769
82
5
1
287,010
0
W
Kuzenbo
12,532
696
23
1
0
280,818
0
L
Fenrir
12,936
719
35
2
2
261,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role