Player Matchup

Athena
Athena
Diamond IV
 
Athena
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Diamond IV
Bickuriboox
Horus
Diamond IV
Level 160
God Stats
3W - 2L
1,611 SR
Queue Stats
55W - 35L
2,097 MMR
Party 2
Zeus
Zeus
Diamond III
IIIlIlIIlIIIlI
Zeus
Diamond III
Level 154
God Stats
14W - 5L
1,723 SR
Queue Stats
54W - 32L
2,193 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,611 SR
1,930 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 120
1,679 SR
2,276 MMR
Geb
Geb
Platinum II
DEAD_MOUSE502
Geb
Platinum II
Level 146
God Stats
28W - 30L
1,536 SR
Queue Stats
374W - 434L
1,882 MMR
Solo
Vulcan
Vulcan
Diamond I
Soratics
Vulcan
Diamond I
Level 125
God Stats
16W - 6L
1,737 SR
Queue Stats
139W - 100L
2,449 MMR
Party 1
Chaac
Chaac
Diamond I
SpirituahL_
Chaac
Diamond I
Level 89
God Stats
49W - 39L
1,763 SR
Queue Stats
390W - 437L
2,497 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 5 / 2
6,265
570
3,208
13,808
11,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 0 / 1
6,647
604
3,418
12,080
10,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 4 / 1
6,893
627
8,363
9,002
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayOdinTiamatAchillesGilgamesh

VS

Bans
KuzenboTsukuyomiThothDanzaburouScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
7,839
713
5,545
9,322
8,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
Soratics
Vulcan
12
7 / 0 / 2
8,595
781
13,448
2,897
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 1 / 7
7,955
723
10,418
10,058
7,728
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
9
9
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
5
2
0.2
L
1
0
1
1.5
W
0
1
8
4
L
1
4
1
0.38
W
Vulcan
Soratics
Vulcan
7
0
2
8
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,989
Damage
29,411
34,890
Taken
22,277
24,983
Mitigated
17,115
11,537
Healing
9,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,208
1,297
447
1,249
13,808
11,152
0
9,162
4,646
13,942
0
L
3,418
1,084
2,945
4,838
12,080
10,611
0
7,364
4,716
0
10,200
W
5,545
721
0
2,875
9,322
8,374
221
5,613
3,365
11,350
0
L
8,363
717
0
2,058
9,002
3,220
188
2,616
6,386
33,618
0
W
Vulcan
Soratics
Vulcan
13,448
5,084
0
1,627
2,897
1,013
935
1,565
1,287
40,717
0
W
10,418
1,061
212
5,117
10,058
7,728
1,350
4,823
4,883
0
33,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,805
Gold Earned
24,389
110
Minions Killed
129
4
Camps Cleared
5
613,117
Distance Traveled
653,572
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,265
570
15
1
0
196,352
3
L
Horus
6,647
604
15
1
1
234,947
2
W
Geb
7,839
713
15
1
0
213,638
3
L
Zeus
6,893
627
80
7
3
181,818
0
W
Vulcan
8,595
781
65
6
4
218,751
3
W
Chaac
7,955
723
49
4
1
221,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role