Player Matchup

Ne Zha
Ne Zha
EIdragon2612
Ne Zha
Level 148
God Stats
4W - 2L
1,775 SR
Queue Stats
36W - 37L
1,654 Elo+
Party 3
Bacchus
Bacchus
ElCut
Bacchus
Level 108
God Stats
11W - 9L
1,618 SR
Queue Stats
56W - 65L
1,596 Elo+
Party 3
Odin
Odin
Rîuk
Odin
Level 159
God Stats
2W - 1L
1,904 SR
Queue Stats
63W - 78L
1,536 Elo+
Party 2
Hades
Hades
Waz0n
Hades
Level 157
God Stats
1W - 0L
1,679 SR
Queue Stats
67W - 85L
1,529 Elo+
Party 2
Team Averages
Level 143
1,744 SR
1,579 Elo+

VS

Team Averages
Level 85
1,650 SR
1,526 Elo+
Cthulhu
Cthulhu
GORDITO_PAN
Cthulhu
Level 73
God Stats
5W - 3L
1,623 SR
Queue Stats
39W - 27L
1,533 Elo+
Party 1
Horus
Horus
Raaz_Pan
Horus
Level 87
God Stats
2W - 1L
1,535 SR
Queue Stats
29W - 24L
1,520 Elo+
Party 1
Rama
Rama
Splinfin
Rama
Level 133
God Stats
2W - 1L
1,773 SR
Queue Stats
61W - 37L
1,555 Elo+
Party 1
He Bo
He Bo
luisraaz
He Bo
Level 46
God Stats
2W - 3L
1,670 SR
Queue Stats
15W - 18L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
4 / 0 / 9
8,793
977
10,295
7,879
3,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
ElCut
Bacchus
13
5 / 2 / 9
9,062
1,007
5,844
8,532
11,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
Rîuk
Odin
14
5 / 1 / 8
8,908
990
9,766
6,987
3,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
Waz0n
Hades
13
4 / 3 / 5
8,314
924
4,450
9,293
5,275
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GORDITO_PAN
Cthulhu
12
2 / 5 / 1
7,371
819
3,810
11,062
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Raaz_Pan
Horus
11
0 / 4 / 2
6,439
715
1,795
8,289
6,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Rama
12
2 / 4 / 0
7,109
790
2,953
6,793
1,962
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
luisraaz
He Bo
12
1 / 5 / 2
6,998
778
2,220
8,140
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
18
Kills
5
6
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
0
9
8.5
W
Bacchus
ElCut
Bacchus
5
2
9
4.75
L
Cthulhu
GORDITO_PAN
Cthulhu
2
5
1
0.5
L
Horus
Raaz_Pan
Horus
0
4
2
0.25
W
Odin
Rîuk
Odin
5
1
8
9
L
Rama
2
4
0
0.5
W
Hades
Waz0n
Hades
4
3
5
2.17
L
He Bo
luisraaz
He Bo
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,355
Damage
10,778
32,691
Taken
34,284
23,722
Mitigated
18,671
8,544
Healing
2,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
10,295
3,680
0
2,267
7,879
3,347
2,198
1,319
6,522
0
43,120
W
Bacchus
ElCut
Bacchus
5,844
273
0
977
8,532
11,494
618
1,613
6,786
9,755
0
L
Cthulhu
GORDITO_PAN
Cthulhu
3,810
268
0
204
11,062
7,926
0
2,284
8,778
15,339
0
L
Horus
Raaz_Pan
Horus
1,795
810
524
1,228
8,289
6,521
0
3,860
4,429
0
6,046
W
Odin
Rîuk
Odin
9,766
2,074
90
1,652
6,987
3,606
703
1,975
4,974
0
24,666
L
Rama
2,953
1,235
0
216
6,793
1,962
1,002
2,414
4,379
0
17,466
W
Hades
Waz0n
Hades
4,450
216
657
2,901
9,293
5,275
1,078
1,621
7,649
19,995
0
L
He Bo
luisraaz
He Bo
2,220
70
86
392
8,140
2,262
0
2,347
5,793
14,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,077
Gold Earned
27,917
139
Minions Killed
125
10
Camps Cleared
6
807,825
Distance Traveled
610,629
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,793
977
52
6
3
239,307
2
W
Bacchus
9,062
1,007
10
1
1
193,858
0
L
Cthulhu
7,371
819
33
4
2
162,532
1
L
Horus
6,439
715
9
1
2
153,137
2
W
Odin
8,908
990
36
4
4
198,109
2
L
Rama
7,109
790
47
5
1
168,332
3
W
Hades
8,314
924
41
5
2
176,551
4
L
He Bo
6,998
778
36
4
1
126,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role