Player Matchup

Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
PureXvll
Sol
Level 144
God Stats
15W - 12L
1,709 SR
Queue Stats
654W - 598L
1,553 Elo+
Party 1
Tiamat
Tiamat
SalmonSpace5178
Tiamat
Level 157
God Stats
2W - 2L
1,620 SR
Queue Stats
371W - 393L
1,488 Elo+
Party 1
Mulan
Mulan
SpCas9
Mulan
Level 108
God Stats
2W - 1L
1,480 SR
Queue Stats
242W - 212L
1,538 Elo+
Party 1
Fenrir
Fenrir
roach0405
Fenrir
Level 151
God Stats
21W - 20L
1,485 SR
Queue Stats
282W - 307L
1,535 Elo+
Party 1
Team Averages
Level 137
1,559 SR
1,523 Elo+

VS

Team Averages
Level 126
1,527 SR
1,504 Elo+
Eset
Eset
 
Eset
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Darkrai2468
Agni
Level 148
God Stats
4W - 3L
1,587 SR
Queue Stats
260W - 232L
1,468 Elo+
Party 2
Skadi
Skadi
LankyCracker
Skadi
Level 127
God Stats
0W - 2L
1,223 SR
Queue Stats
240W - 223L
1,512 Elo+
Party 2
Cu Chulainn
Cu Chulainn
josclarke
Cu Chulainn
Level 118
God Stats
2W - 3L
1,602 SR
Queue Stats
193W - 165L
1,535 Elo+
Party 2
Ravana
Ravana
yaboibrownsugar
Ravana
Level 89
God Stats
1W - 2L
1,723 SR
Queue Stats
72W - 63L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 2 / 2
8,957
597
6,641
20,992
18,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 1 / 3
8,562
571
5,956
9,940
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 4
7,281
485
11,453
11,329
6,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
SpCas9
Mulan
13
6 / 1 / 5
8,614
574
6,198
11,782
11,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
roach0405
Fenrir
13
4 / 4 / 3
7,511
501
5,500
10,379
4,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
0 / 4 / 4
6,687
446
5,970
15,430
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 6 / 1
8,065
538
13,017
10,676
9,437
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 0
6,842
456
6,244
5,463
1,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cu Chulainn
josclarke
Cu Chulainn
9
0 / 6 / 1
5,901
393
3,406
11,507
6,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
8 / 0 / 1
9,498
633
9,788
8,277
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
18
Kills
10
10
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
2
2
2.5
L
Eset
 
Eset
0
4
4
0.5
L
1
6
1
0.25
L
1
2
0
0.5
W
3
1
3
4.5
W
1
2
4
1.5
W
Mulan
SpCas9
Mulan
6
1
5
8.5
L
Cu Chulainn
josclarke
Cu Chulainn
0
6
1
0.08
W
Fenrir
roach0405
Fenrir
4
4
3
1.38
L
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,748
Damage
38,425
64,422
Taken
51,353
43,670
Mitigated
26,545
26,177
Healing
16,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,641
1,612
0
10,473
20,992
18,004
458
11,701
9,291
110
50,782
L
Eset
 
Eset
5,970
485
301
6,208
15,430
5,490
90
8,598
5,998
36,472
0
L
13,017
2,298
0
3,041
10,676
9,437
374
0
10,676
59,852
0
L
6,244
3,024
0
375
5,463
1,608
0
2,431
3,032
0
46,073
W
5,956
1,981
0
5,373
9,940
3,585
2,520
0
9,940
61,307
7,262
W
11,453
1,446
94
4,760
11,329
6,826
205
4,224
7,105
42,164
0
W
Mulan
SpCas9
Mulan
6,198
618
303
4,040
11,782
11,253
24
953
10,829
0
25,071
L
Cu Chulainn
josclarke
Cu Chulainn
3,406
679
0
1,866
11,507
6,473
0
3,804
7,639
0
22,075
W
Fenrir
roach0405
Fenrir
5,500
984
0
1,134
10,379
4,002
290
2,109
8,270
0
34,947
L
9,788
3,510
0
4,408
8,277
3,537
0
1,108
7,118
0
73,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,925
Gold Earned
36,993
401
Minions Killed
437
0
Camps Cleared
0
1,415,883
Distance Traveled
1,338,254
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,957
597
97
6
0
295,359
2
L
Eset
6,687
446
62
4
0
260,385
4
L
Agni
8,065
538
120
8
0
261,367
1
L
Skadi
6,842
456
92
6
0
205,286
2
W
Sol
8,562
571
137
9
0
279,735
0
W
Tiamat
7,281
485
75
5
0
287,158
1
W
Mulan
8,614
574
41
3
0
287,368
3
L
Cu Chulainn
5,901
393
34
2
0
254,753
0
W
Fenrir
7,511
501
51
3
0
266,263
6
L
Ravana
9,498
633
129
9
0
356,463
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role