Player Matchup

Anhur
Anhur
HellaDoodlez
Anhur
Level 157
God Stats
5W - 1L
1,417 SR
Queue Stats
81W - 87L
1,397 Elo+
Solo
Nemesis
Nemesis
goku12345678989
Nemesis
Level 11
God Stats
1W - 4L
1,143 SR
Queue Stats
1W - 11L
1,105 Elo+
Solo
Ah Puch
Ah Puch
siththegreat
Ah Puch
Level 109
God Stats
1W - 0L
1,512 SR
Queue Stats
39W - 40L
1,441 Elo+
Solo
Team Averages
Level 92
1,357 SR
1,314 Elo+

VS

Team Averages
Level 29
1,340 SR
1,298 Elo+
Cthulhu
Cthulhu
DayTsuki
Cthulhu
Level 7
God Stats
1W - 4L
1,073 SR
Queue Stats
1W - 15L
1,074 Elo+
Party 1
Bacchus
Bacchus
IsThisFunny
Bacchus
Level 76
God Stats
161W - 173L
1,448 SR
Queue Stats
917W - 1,306L
1,319 Elo+
Solo
Medusa
Medusa
Slow_ass_gio
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 29L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 2
4,714
943
2,646
2,114
659
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 4 / 2
3,872
774
1,338
4,578
1,273
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
siththegreat
Ah Puch
8
2 / 0 / 2
4,617
923
2,211
1,300
384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DayTsuki
Cthulhu
8
3 / 0 / 1
4,616
923
997
2,627
1,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
IsThisFunny
Bacchus
7
0 / 2 / 4
4,416
883
2,084
3,925
2,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
5
1 / 2 / 1
3,938
788
977
2,041
443
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
4
Kills
4
4
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DayTsuki
Cthulhu
3
0
1
3.5
W
2
0
2
3
L
Bacchus
IsThisFunny
Bacchus
0
2
4
1
L
Medusa
1
2
1
0.75
W
0
4
2
0.25
W
Ah Puch
siththegreat
Ah Puch
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,195
Damage
4,058
7,992
Taken
8,593
2,316
Mitigated
4,344
1,770
Healing
1,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DayTsuki
Cthulhu
997
139
0
170
2,627
1,506
0
597
2,030
7,609
0
W
2,646
790
0
1,027
2,114
659
0
1,217
856
0
12,596
L
Bacchus
IsThisFunny
Bacchus
2,084
170
288
511
3,925
2,395
0
1,213
2,712
4,709
0
L
Medusa
977
551
45
164
2,041
443
0
653
1,388
0
2,585
W
1,338
692
0
186
4,578
1,273
46
1,549
2,868
0
4,400
W
Ah Puch
siththegreat
Ah Puch
2,211
93
94
463
1,300
384
0
749
513
8,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,203
Gold Earned
12,970
47
Minions Killed
35
4
Camps Cleared
2
285,489
Distance Traveled
273,069
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,616
923
14
3
0
104,422
0
W
Anhur
4,714
943
26
5
2
95,161
2
L
Bacchus
4,416
883
14
3
1
109,249
1
L
Medusa
3,938
788
7
1
1
59,398
0
W
Nemesis
3,872
774
6
1
1
92,260
0
W
Ah Puch
4,617
923
15
3
1
98,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role