Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Jumil
Hades
Level 109
God Stats
1W - 3L
1,626 SR
Queue Stats
52W - 41L
1,584 Elo+
Party 2
Danzaburou
Danzaburou
VanJael
Danzaburou
Level 105
God Stats
5W - 4L
1,593 SR
Queue Stats
41W - 42L
1,515 Elo+
Party 2
Team Averages
Level 112
1,573 SR
1,533 Elo+

VS

Team Averages
Level 18
1,587 SR
1,462 Elo+
Ymir
Ymir
Nutsinabigbox
Ymir
Level 25
God Stats
0W - 1L
1,742 SR
Queue Stats
7W - 35L
1,250 Elo+
Party 1
Da Ji
Da Ji
oAkula
Da Ji
Level 26
God Stats
1W - 2L
1,518 SR
Queue Stats
80W - 82L
1,481 Elo+
Solo
Janus
Janus
rasortft
Janus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 11
7,629
763
7,804
7,903
9,146
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
Jumil
Hades
12
4 / 1 / 10
8,163
816
12,335
7,500
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
VanJael
Danzaburou
13
8 / 1 / 6
9,122
912
6,202
4,982
2,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
7,698
770
5,680
12,459
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
oAkula
Da Ji
9
1 / 5 / 2
6,606
661
3,009
11,527
4,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
rasortft
Janus
9
0 / 6 / 2
6,474
647
6,813
7,203
2,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
14
Kills
3
3
Deaths
14
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
11
7.5
W
Hades
Jumil
Hades
4
1
10
9
L
2
3
1
0.83
W
Danzaburou
VanJael
Danzaburou
8
1
6
11
L
Da Ji
oAkula
Da Ji
1
5
2
0.4
L
Janus
rasortft
Janus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,341
Damage
15,502
20,385
Taken
31,189
15,930
Mitigated
16,391
7,492
Healing
5,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,804
1,171
0
500
7,903
9,146
479
4,506
3,397
12,113
0
W
Hades
Jumil
Hades
12,335
1,519
973
4,083
7,500
4,233
654
5,095
2,405
27,804
0
L
5,680
1,275
0
2,718
12,459
9,493
0
6,436
5,728
13,979
0
W
Danzaburou
VanJael
Danzaburou
6,202
2,380
0
1,936
4,982
2,551
1,651
3,155
1,827
0
30,352
L
Da Ji
oAkula
Da Ji
3,009
561
0
1,586
11,527
4,457
0
7,969
3,124
0
7,083
L
Janus
rasortft
Janus
6,813
721
252
735
7,203
2,441
0
4,997
1,942
27,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,914
Gold Earned
20,778
120
Minions Killed
91
5
Camps Cleared
3
575,624
Distance Traveled
529,159
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,629
763
8
1
0
196,986
3
W
Hades
8,163
816
41
4
2
189,818
2
L
Ymir
7,698
770
18
2
1
176,411
3
W
Danzaburou
9,122
912
71
7
3
188,820
3
L
Da Ji
6,606
661
14
1
0
183,790
2
L
Janus
6,474
647
59
6
2
168,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role