Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
MandalorianLemon
Baron Samedi
Level 157
God Stats
3W - 3L
1,700 SR
Queue Stats
96W - 109L
1,487 Elo+
Party 1
Horus
Horus
assassins_rule61
Horus
Level 146
God Stats
4W - 7L
1,390 SR
Queue Stats
486W - 500L
1,527 Elo+
Party 3
Medusa
Medusa
trautsnrobso
Medusa
Level 108
God Stats
2W - 0L
1,310 SR
Queue Stats
48W - 43L
1,494 Elo+
Party 1
Chang'e
Chang'e
xBoti-
Chang'e
Level 122
God Stats
13W - 18L
1,406 SR
Queue Stats
332W - 324L
1,529 Elo+
Party 3
Team Averages
Level 135
1,461 SR
1,508 Elo+

VS

Team Averages
Level 133
1,463 SR
1,516 Elo+
Cerberus
Cerberus
 
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Stevie YoLoc29
Pele
Level 129
God Stats
5W - 4L
1,492 SR
Queue Stats
112W - 105L
1,529 Elo+
Party 2
Fafnir
Fafnir
WukongSSStyle
Fafnir
Level 148
God Stats
0W - 2L
1,248 SR
Queue Stats
615W - 568L
1,582 Elo+
Party 4
Apollo
Apollo
arpins
Apollo
Level 160
God Stats
22W - 20L
1,576 SR
Queue Stats
652W - 663L
1,524 Elo+
Solo
Vulcan
Vulcan
gigglez5456
Vulcan
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 89L
1,442 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 3 / 1
6,605
550
5,518
11,947
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
MandalorianLemon
Baron Samedi
10
2 / 0 / 5
5,963
497
6,328
5,353
3,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
3 / 0 / 6
7,016
585
5,285
6,076
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
12
2 / 2 / 0
6,704
559
4,602
6,343
2,079
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
xBoti-
Chang'e
12
4 / 0 / 4
7,327
611
6,149
4,775
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 2 / 0
7,278
607
6,535
11,686
8,405
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 2
6,807
567
3,452
6,945
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 1
6,090
508
3,304
9,738
7,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
arpins
Apollo
10
0 / 3 / 0
6,025
502
1,557
7,819
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
12
0 / 3 / 1
6,625
552
2,720
5,633
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
5
5
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
3
1
0.5
L
Cerberus
 
Cerberus
3
2
0
1.5
W
Baron Samedi
MandalorianLemon
Baron Samedi
2
0
5
4.5
L
1
2
2
1
L
1
2
1
0.75
L
Apollo
arpins
Apollo
0
3
0
0
W
3
0
6
6
L
Vulcan
0
3
1
0.17
W
Medusa
2
2
0
1
W
Chang'e
xBoti-
Chang'e
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,882
Damage
17,568
34,494
Taken
41,821
13,097
Mitigated
22,685
18,773
Healing
15,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,518
2,189
0
5,235
11,947
4,240
0
5,875
6,072
0
37,107
L
Cerberus
 
Cerberus
6,535
1,043
0
6,470
11,686
8,405
395
1,463
10,223
42,488
0
W
Baron Samedi
MandalorianLemon
Baron Samedi
6,328
485
470
2,458
5,353
3,003
116
1,675
3,662
25,611
0
L
3,452
576
0
2,584
6,945
1,977
0
1,228
5,717
0
39,848
L
3,304
650
0
2,652
9,738
7,968
0
4,491
5,247
11,568
0
L
Apollo
arpins
Apollo
1,557
908
0
3,062
7,819
2,348
15
2,523
5,296
0
37,603
W
5,285
2,598
437
3,505
6,076
2,269
0
1,993
3,995
0
39,345
L
Vulcan
2,720
562
213
382
5,633
1,987
802
2,772
2,861
44,611
0
W
Medusa
4,602
2,404
0
2,286
6,343
2,079
1,094
1,080
5,223
0
44,919
W
Chang'e
xBoti-
Chang'e
6,149
281
1,472
2,910
4,775
1,506
0
1,734
2,983
44,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,615
Gold Earned
32,825
403
Minions Killed
404
0
Camps Cleared
0
1,244,937
Distance Traveled
1,217,279
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,605
550
84
7
0
240,787
3
L
Cerberus
7,278
607
126
11
0
214,485
3
W
Baron Samedi
5,963
497
31
3
0
226,410
6
L
Pele
6,807
567
77
6
0
287,299
1
L
Fafnir
6,090
508
18
2
0
242,975
5
L
Apollo
6,025
502
80
7
0
224,306
3
W
Horus
7,016
585
86
7
0
284,425
0
L
Vulcan
6,625
552
103
9
0
248,214
2
W
Medusa
6,704
559
101
8
0
228,458
4
W
Chang'e
7,327
611
101
8
0
264,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role