Player Matchup

Gilgamesh
Gilgamesh
Bioli
Gilgamesh
Level 46
God Stats
6W - 4L
1,526 SR
Queue Stats
184W - 165L
1,609 Elo+
Party 1
Hercules
Hercules
Dread9182
Hercules
Level 22
God Stats
5W - 11L
1,421 SR
Queue Stats
66W - 61L
1,449 Elo+
Party 2
Mercury
Mercury
Lalamns
Mercury
Level 9
God Stats
2W - 2L
1,282 SR
Queue Stats
37W - 28L
1,604 Elo+
Party 1
Chernobog
Chernobog
LuchoJR
Chernobog
Level 26
God Stats
9W - 5L
1,526 SR
Queue Stats
86W - 79L
1,457 Elo+
Party 2
Nu Wa
Nu Wa
nicman709
Nu Wa
Level 22
God Stats
7W - 9L
1,568 SR
Queue Stats
71W - 59L
1,466 Elo+
Party 2
Team Averages
Level 25
1,465 SR
1,517 Elo+

VS

Team Averages
Level 18
1,544 SR
1,548 Elo+
Kali
Kali
AVRIA101010
Kali
Level 10
God Stats
1W - 3L
1,367 SR
Queue Stats
11W - 18L
1,474 Elo+
Solo
Fafnir
Fafnir
DeeplnThought
Fafnir
Level 30
God Stats
13W - 9L
1,619 SR
Queue Stats
218W - 204L
1,542 Elo+
Solo
Mulan
Mulan
Drnky
Mulan
Level 18
God Stats
12W - 7L
1,506 SR
Queue Stats
45W - 27L
1,583 Elo+
Solo
Ra
Ra
UrMomF6ToMyWiwi
Ra
Level 17
God Stats
4W - 2L
1,729 SR
Queue Stats
157W - 102L
1,587 Elo+
Solo
Ullr
Ullr
imakulitijakulit
Ullr
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 17L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bioli
Gilgamesh
18
4 / 4 / 4
11,610
553
13,987
15,666
15,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Dread9182
Hercules
13
0 / 2 / 10
8,750
417
6,052
15,214
10,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Lalamns
Mercury
20
8 / 4 / 3
12,727
606
12,257
14,902
6,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Chernobog
LuchoJR
Chernobog
16
8 / 1 / 3
10,383
494
12,213
9,422
3,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
nicman709
Nu Wa
14
1 / 7 / 6
9,212
439
8,757
10,412
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 6
10,312
491
5,864
19,620
9,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 2 / 7
9,507
453
4,371
12,129
15,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
Drnky
Mulan
16
2 / 6 / 3
10,470
499
10,753
20,550
21,106
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
9 / 0 / 3
12,376
589
17,977
11,460
5,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
1 / 7 / 2
8,958
427
2,306
16,225
5,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
39
21
Kills
18
18
Deaths
21
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
6
6
1.17
W
Gilgamesh
Bioli
Gilgamesh
4
4
4
1.5
L
2
2
7
2.75
W
Hercules
Dread9182
Hercules
0
2
10
2.5
L
Mulan
Drnky
Mulan
2
6
3
0.58
W
Mercury
Lalamns
Mercury
8
4
3
2.38
W
Chernobog
LuchoJR
Chernobog
8
1
3
9.5
L
9
0
3
10.5
L
1
7
2
0.29
W
Nu Wa
nicman709
Nu Wa
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,266
Damage
41,271
65,616
Taken
79,984
39,782
Mitigated
58,221
13,770
Healing
22,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,864
2,453
0
5,906
19,620
9,588
0
3,443
16,177
0
61,836
W
Gilgamesh
Bioli
Gilgamesh
13,987
3,281
0
4,368
15,666
15,514
1,637
2,689
12,885
7,350
72,073
L
4,371
653
0
2,016
12,129
15,594
450
2,918
9,211
16,274
0
W
Hercules
Dread9182
Hercules
6,052
1,212
0
6,311
15,214
10,983
321
6,287
8,777
289
21,461
L
Mulan
Drnky
Mulan
10,753
553
0
5,381
20,550
21,106
0
2,817
17,733
0
56,027
W
Mercury
Lalamns
Mercury
12,257
5,128
0
211
14,902
6,716
2,842
3,586
11,176
0
105,665
W
Chernobog
LuchoJR
Chernobog
12,213
8,465
0
2,290
9,422
3,380
1,624
3,946
5,336
0
69,296
L
17,977
2,051
2,153
4,013
11,460
5,982
0
2,436
9,024
115,397
0
L
2,306
1,498
0
3,319
16,225
5,951
760
716
15,509
0
63,172
W
Nu Wa
nicman709
Nu Wa
8,757
2,082
0
590
10,412
3,189
149
5,415
4,741
34,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,682
Gold Earned
51,623
458
Minions Killed
568
0
Camps Cleared
0
2,047,945
Distance Traveled
1,862,280
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,312
491
101
5
0
352,803
3
W
Gilgamesh
11,610
553
123
6
0
403,675
2
L
Fafnir
9,507
453
16
1
0
373,926
4
W
Hercules
8,750
417
29
1
0
432,764
1
L
Mulan
10,470
499
127
6
0
398,377
10
W
Mercury
12,727
606
152
7
0
475,502
1
W
Chernobog
10,383
494
102
5
0
386,508
2
L
Ra
12,376
589
214
10
0
400,581
7
L
Ullr
8,958
427
110
5
0
336,593
2
W
Nu Wa
9,212
439
52
2
0
349,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role