Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Culin4ryKing
Artemis
Level 15
God Stats
3W - 0L
1,723 SR
Queue Stats
41W - 29L
1,553 Elo+
Party 2
Loki
Loki
GSemilio
Loki
Level 61
God Stats
7W - 11L
1,457 SR
Queue Stats
287W - 302L
1,436 Elo+
Party 1
Bellona
Bellona
Oskotot
Bellona
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 15L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
UzSavy
Cthulhu
Level 28
God Stats
88W - 65L
1,563 SR
Queue Stats
91W - 71L
1,495 Elo+
Party 2
Team Averages
Level 28
1,549 SR
1,479 Elo+

VS

Team Averages
Level 17
1,477 SR
1,413 Elo+
Ravana
Ravana
 
Ravana
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Drakez1416
Ymir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 84L
1,468 Elo+
Solo
Ra
Ra
Talkingheadache
Ra
Level 28
God Stats
48W - 61L
1,386 SR
Queue Stats
106W - 143L
1,352 Elo+
Solo
Amaterasu
Amaterasu
Zafarjan
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
8 / 1 / 4
10,587
662
13,013
10,750
6,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Culin4ryKing
Artemis
14
5 / 4 / 2
8,420
526
10,171
9,979
2,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
14
2 / 3 / 1
8,247
515
4,184
10,705
2,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Oskotot
Bellona
13
4 / 1 / 1
8,154
510
4,664
7,777
7,768
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
UzSavy
Cthulhu
12
2 / 2 / 4
7,144
447
2,647
7,555
4,463
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
5 / 1 / 0
10,012
626
10,333
6,590
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ullr
 
Ullr
12
4 / 3 / 1
7,662
479
9,265
9,261
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 5 / 3
6,932
433
4,010
13,272
11,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 6 / 0
6,373
398
2,450
10,676
3,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
Zafarjan
Amaterasu
10
0 / 6 / 0
6,186
387
3,777
9,852
7,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
21
Kills
11
11
Deaths
21
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
1
4
10
L
Ravana
 
Ravana
5
1
0
5
L
Ullr
 
Ullr
4
3
1
1.5
W
Artemis
Culin4ryKing
Artemis
5
4
2
1.5
L
2
5
3
0.7
W
Loki
2
3
1
0.83
W
Bellona
Oskotot
Bellona
4
1
1
4.5
L
0
6
0
0
W
Cthulhu
UzSavy
Cthulhu
2
2
4
2
L
Amaterasu
Zafarjan
Amaterasu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,679
Damage
29,835
46,766
Taken
49,651
23,866
Mitigated
28,820
13,769
Healing
10,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,013
1,387
0
3,915
10,750
6,345
1,253
1,954
8,796
63,274
0
L
Ravana
 
Ravana
10,333
2,614
0
1,734
6,590
2,732
0
2,779
3,674
0
87,579
L
Ullr
 
Ullr
9,265
3,301
0
2,191
9,261
3,349
0
2,316
6,847
0
45,811
W
Artemis
Culin4ryKing
Artemis
10,171
5,166
0
3,243
9,979
2,688
2,436
2,180
7,799
0
57,310
L
4,010
956
0
2,645
13,272
11,378
0
3,332
9,754
20,286
0
W
Loki
4,184
811
0
3,830
10,705
2,602
0
152
10,553
0
55,064
W
Bellona
Oskotot
Bellona
4,664
1,059
0
1,631
7,777
7,768
398
35
7,742
0
33,024
L
2,450
64
172
2,740
10,676
3,931
38
5,120
5,197
33,863
0
W
Cthulhu
UzSavy
Cthulhu
2,647
320
67
1,083
7,555
4,463
457
2,201
5,354
19,142
0
L
Amaterasu
Zafarjan
Amaterasu
3,777
1,757
0
1,026
9,852
7,430
0
1,288
8,519
0
19,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,552
Gold Earned
37,165
418
Minions Killed
386
0
Camps Cleared
0
1,435,597
Distance Traveled
1,449,247
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,587
662
124
8
0
327,524
1
L
Ravana
10,012
626
159
10
0
356,513
2
L
Ullr
7,662
479
82
5
0
248,430
3
W
Artemis
8,420
526
103
6
0
264,495
1
L
Ymir
6,932
433
30
2
0
280,204
12
W
Loki
8,247
515
102
6
0
322,577
2
W
Bellona
8,154
510
60
4
0
215,620
0
L
Ra
6,373
398
75
5
0
281,882
1
W
Cthulhu
7,144
447
29
2
0
305,381
0
L
Amaterasu
6,186
387
40
3
0
282,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role