Player Matchup

Anhur
Anhur
Aironboy236
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,482 Elo+
Solo
Chronos
Chronos
SnortinAddy
Chronos
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 110L
1,685 Elo+
Party 1
Cthulhu
Cthulhu
SnortinPercs
Cthulhu
Level 50
God Stats
3W - 5L
1,380 SR
Queue Stats
180W - 167L
1,442 Elo+
Party 1
Team Averages
Level 24
1,460 SR
1,536 Elo+

VS

Team Averages
Level 65
1,492 SR
1,465 Elo+
Ah Puch
Ah Puch
Divize_GalaXy
Ah Puch
Level 152
God Stats
8W - 4L
1,576 SR
Queue Stats
698W - 520L
1,565 Elo+
Party 2
Neith
Neith
FeltonFox1
Neith
Level 19
God Stats
50W - 37L
1,643 SR
Queue Stats
51W - 38L
1,551 Elo+
Party 2
Yemoja
Yemoja
TRlPPYKUSH
Yemoja
Level 23
God Stats
8W - 7L
1,256 SR
Queue Stats
28W - 32L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,552
629
8,170
10,437
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
SnortinAddy
Chronos
10
1 / 6 / 0
6,893
574
3,572
10,077
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
SnortinPercs
Cthulhu
10
0 / 5 / 2
6,929
577
5,251
11,681
5,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
10 / 1 / 5
9,477
790
16,102
8,264
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
13
5 / 0 / 10
8,858
738
7,450
4,635
1,782
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
TRlPPYKUSH
Yemoja
11
1 / 3 / 9
7,604
634
4,752
10,851
8,480
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
16
16
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Ah Puch
10
1
5
12.5
W
Neith
5
0
10
10
L
Chronos
SnortinAddy
Chronos
1
6
0
0.17
L
Cthulhu
SnortinPercs
Cthulhu
0
5
2
0.2
W
Yemoja
TRlPPYKUSH
Yemoja
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,993
Damage
28,304
32,195
Taken
23,750
12,199
Mitigated
13,642
5,329
Healing
4,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,170
4,468
0
1,345
10,437
3,371
0
5,988
4,105
0
26,501
W
Ah Puch
16,102
732
0
2,549
8,264
3,380
165
2,963
5,301
33,450
0
W
Neith
7,450
2,523
148
1,405
4,635
1,782
528
1,700
2,935
0
29,095
L
Chronos
SnortinAddy
Chronos
3,572
879
0
1,645
10,077
3,183
0
5,280
4,423
14,600
0
L
Cthulhu
SnortinPercs
Cthulhu
5,251
0
318
2,021
11,681
5,645
0
8,890
2,443
17,881
0
W
Yemoja
TRlPPYKUSH
Yemoja
4,752
958
177
262
10,851
8,480
357
4,716
6,135
13,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,374
Gold Earned
25,939
117
Minions Killed
128
4
Camps Cleared
4
588,912
Distance Traveled
599,247
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,552
629
37
3
1
185,171
2
W
Ah Puch
9,477
790
68
6
2
200,406
3
W
Neith
8,858
738
49
4
1
206,492
0
L
Chronos
6,893
574
38
3
2
190,904
1
L
Cthulhu
6,929
577
42
4
1
212,837
1
W
Yemoja
7,604
634
11
1
1
192,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role