Player Matchup

Medusa
Medusa
C51Lent
Medusa
Level 8
God Stats
2W - 4L
1,470 SR
Queue Stats
2W - 4L
1,330 Elo+
Solo
Ravana
Ravana
NS Kanna uwu
Ravana
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TopCorgi4596941
Nu Wa
Level 79
God Stats
7W - 7L
1,560 SR
Queue Stats
43W - 62L
1,344 Elo+
Solo
Team Averages
Level 44
1,510 SR
1,391 Elo+

VS

Team Averages
Level 12
1,560 SR
1,288 Elo+
Ra
Ra
JBunniesDie
Ra
Level 8
God Stats
8W - 0L
1,792 SR
Queue Stats
50W - 19L
1,671 Elo+
Solo
Medusa
Medusa
LNH-sloth
Medusa
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 13L
1,042 Elo+
Solo
Neith
Neith
the_queen_THEGAN
Neith
Level 16
God Stats
21W - 30L
1,387 SR
Queue Stats
103W - 184L
1,151 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
C51Lent
Medusa
11
4 / 6 / 6
8,279
690
6,245
12,099
5,727
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
10
5 / 6 / 1
8,317
693
6,086
9,243
3,594
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 6 / 7
7,920
660
7,056
9,164
3,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 7
9,939
828
19,828
12,038
4,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
LNH-sloth
Medusa
10
1 / 6 / 6
7,578
632
2,576
7,829
2,256
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
8 / 2 / 4
9,654
805
4,302
4,832
1,622
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
10
Kills
18
18
Deaths
10
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
C51Lent
Medusa
4
6
6
1.17
W
9
2
7
6.25
W
Medusa
LNH-sloth
Medusa
1
6
6
0.67
L
Ravana
5
6
1
0.92
L
1
6
7
0.75
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,387
Damage
26,706
30,506
Taken
24,699
12,487
Mitigated
8,266
1,194
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
C51Lent
Medusa
6,245
2,212
0
0
12,099
5,727
135
6,561
5,198
0
21,005
W
19,828
2,523
679
7,271
12,038
4,388
586
3,269
8,769
55,321
0
W
Medusa
LNH-sloth
Medusa
2,576
1,303
0
0
7,829
2,256
0
3,186
4,643
0
12,400
L
Ravana
6,086
1,536
0
1,027
9,243
3,594
0
6,394
2,559
0
14,487
L
7,056
1,580
0
167
9,164
3,166
156
6,340
2,530
27,248
0
W
4,302
1,187
0
543
4,832
1,622
794
1,473
3,359
0
21,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,516
Gold Earned
27,171
103
Minions Killed
154
3
Camps Cleared
8
575,013
Distance Traveled
557,455
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,279
690
31
3
2
204,392
1
W
Ra
9,939
828
86
7
6
224,581
2
W
Medusa
7,578
632
21
2
1
166,536
0
L
Ravana
8,317
693
25
2
1
190,284
3
L
Nu Wa
7,920
660
47
4
0
180,337
0
W
Neith
9,654
805
47
4
1
166,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role