Player Matchup

Sun Wukong
Sun Wukong
DonChase21
Sun Wukong
Level 100
God Stats
6W - 6L
1,362 SR
Queue Stats
45W - 51L
1,414 Elo+
Party 4
Sol
Sol
DunkleJager
Sol
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,575 Elo+
Party 1
Hercules
Hercules
WhiteFlex1
Hercules
Level 100
God Stats
2W - 2L
1,745 SR
Queue Stats
18W - 20L
1,484 Elo+
Party 4
Kali
Kali
cesar2205
Kali
Level 55
God Stats
33W - 37L
1,392 SR
Queue Stats
43W - 60L
1,335 Elo+
Party 1
Anhur
Anhur
charizard155
Anhur
Level 126
God Stats
1W - 2L
1,219 SR
Queue Stats
236W - 250L
1,501 Elo+
Party 4
Team Averages
Level 79
1,443 SR
1,462 Elo+

VS

Team Averages
Level 68
1,516 SR
1,450 Elo+
Ah Puch
Ah Puch
KawaiiKiller793
Ah Puch
Level 27
God Stats
2W - 2L
1,675 SR
Queue Stats
88W - 106L
1,435 Elo+
Party 2
Izanami
Izanami
SoLoSquat
Izanami
Level 16
God Stats
7W - 14L
1,369 SR
Queue Stats
20W - 22L
1,414 Elo+
Party 3
Amaterasu
Amaterasu
Treyniike77
Amaterasu
Level 124
God Stats
5W - 14L
1,345 SR
Queue Stats
297W - 326L
1,390 Elo+
Solo
Bastet
Bastet
TwistedxPh0enix
Bastet
Level 65
God Stats
4W - 6L
1,509 SR
Queue Stats
382W - 365L
1,484 Elo+
Party 2
Aphrodite
Aphrodite
TyroneDaThicc
Aphrodite
Level 106
God Stats
0W - 1L
1,683 SR
Queue Stats
6W - 9L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DonChase21
Sun Wukong
18
3 / 0 / 3
12,409
540
8,104
12,316
8,107
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
8 / 3 / 7
12,596
548
9,704
9,194
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
WhiteFlex1
Hercules
15
4 / 1 / 14
11,069
481
12,977
22,262
18,015
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kali
20
4 / 0 / 5
13,226
575
13,034
21,527
9,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 1 / 7
12,245
532
6,654
10,013
3,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 2
9,369
407
7,367
15,238
4,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
SoLoSquat
Izanami
13
0 / 6 / 0
8,248
359
6,909
14,602
5,398
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Treyniike77
Amaterasu
14
0 / 0 / 0
8,876
386
1,615
7,214
6,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 2 / 0
10,873
473
12,186
14,717
5,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
TyroneDaThicc
Aphrodite
13
0 / 11 / 3
9,043
393
8,645
15,965
14,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
10
26
Kills
5
5
Deaths
26
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DonChase21
Sun Wukong
3
0
3
4.5
W
8
3
7
3.83
L
1
7
2
0.29
L
Izanami
SoLoSquat
Izanami
0
6
0
0
L
Amaterasu
Treyniike77
Amaterasu
0
0
0
0
L
4
2
0
2
L
Aphrodite
TyroneDaThicc
Aphrodite
0
11
3
0.14
W
Hercules
WhiteFlex1
Hercules
4
1
14
11
W
Kali
4
0
5
6.5
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,473
Damage
36,722
75,312
Taken
67,736
42,397
Mitigated
36,557
31,864
Healing
17,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DonChase21
Sun Wukong
8,104
1,298
0
3,205
12,316
8,107
1,794
1,119
11,197
0
80,018
W
9,704
2,921
0
2,505
9,194
3,274
2,791
4,838
4,356
40,258
3,293
L
7,367
862
0
3,117
15,238
4,711
406
3,192
12,046
49,666
0
L
Izanami
SoLoSquat
Izanami
6,909
2,329
0
1,177
14,602
5,398
941
2,235
12,367
0
48,415
L
Amaterasu
Treyniike77
Amaterasu
1,615
329
0
3,870
7,214
6,376
0
96
7,118
8,910
47,970
L
12,186
2,165
0
3,234
14,717
5,172
874
2,888
11,829
0
73,913
L
Aphrodite
TyroneDaThicc
Aphrodite
8,645
1,426
1,873
4,318
15,965
14,900
26
2,871
13,094
27,674
0
W
Hercules
WhiteFlex1
Hercules
12,977
2,612
960
8,959
22,262
18,015
274
5,000
17,262
6,235
34,900
W
Kali
13,034
7,080
0
12,560
21,527
9,554
3,842
3,661
17,866
0
113,789
W
6,654
2,809
0
3,675
10,013
3,447
6,126
1,453
8,560
0
84,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,545
Gold Earned
46,409
647
Minions Killed
447
0
Camps Cleared
0
2,283,582
Distance Traveled
1,914,143
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,409
540
180
8
0
420,528
6
W
Sol
12,596
548
102
4
0
454,418
1
L
Ah Puch
9,369
407
87
4
0
321,176
0
L
Izanami
8,248
359
105
5
0
373,595
3
L
Amaterasu
8,876
386
98
4
0
383,949
4
L
Bastet
10,873
473
130
6
0
453,800
0
L
Aphrodite
9,043
393
27
1
0
381,623
4
W
Hercules
11,069
481
56
2
0
462,981
6
W
Kali
13,226
575
177
8
0
535,225
5
W
Anhur
12,245
532
132
6
0
410,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role