Player Matchup

Medusa
Medusa
Fleetheart
Medusa
Level 29
God Stats
12W - 3L
1,721 SR
Queue Stats
62W - 28L
1,630 Elo+
Party 2
Ra
Ra
Hunter-Mordecai
Ra
Level 144
God Stats
3W - 1L
1,663 SR
Queue Stats
63W - 31L
1,630 Elo+
Party 2
Fafnir
Fafnir
MrDeadlyDeeds
Fafnir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 7L
1,717 Elo+
Party 2
Team Averages
Level 66
1,628 SR
1,659 Elo+

VS

Team Averages
Level 31
1,508 SR
1,483 Elo+
Neith
Neith
FreeSpeech2020
Neith
Level 37
God Stats
3W - 7L
1,400 SR
Queue Stats
203W - 186L
1,423 Elo+
Party 1
Gilgamesh
Gilgamesh
MohammadKarzai
Gilgamesh
Level 29
God Stats
7W - 10L
1,607 SR
Queue Stats
84W - 69L
1,448 Elo+
Party 1
Bacchus
Bacchus
tandysummers
Bacchus
Level 28
God Stats
5W - 3L
1,518 SR
Queue Stats
95W - 56L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fleetheart
Medusa
12
5 / 0 / 6
7,608
761
8,555
4,183
1,627
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 0 / 6
7,630
763
5,708
2,845
957
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 0 / 9
8,165
817
1,948
6,007
7,319
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,916
592
3,277
7,235
2,251
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
MohammadKarzai
Gilgamesh
10
0 / 4 / 0
5,852
585
3,517
6,532
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
tandysummers
Bacchus
9
0 / 3 / 0
6,354
635
3,671
7,953
6,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
11
Kills
0
0
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Fleetheart
Medusa
5
0
6
8
L
0
4
0
0
W
4
0
6
7
L
Gilgamesh
MohammadKarzai
Gilgamesh
0
4
0
0
W
2
0
9
6.5
L
Bacchus
tandysummers
Bacchus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,211
Damage
10,465
13,035
Taken
21,720
9,903
Mitigated
12,133
4,480
Healing
2,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Fleetheart
Medusa
8,555
4,448
0
0
4,183
1,627
939
1,821
2,362
0
21,889
L
3,277
1,671
0
1,485
7,235
2,251
0
3,129
4,106
0
23,688
W
5,708
218
1,456
1,112
2,845
957
315
1,299
1,546
29,691
0
L
Gilgamesh
MohammadKarzai
Gilgamesh
3,517
106
0
580
6,532
3,280
0
2,910
3,622
0
18,688
W
1,948
333
0
1,912
6,007
7,319
230
731
5,276
7,176
0
L
Bacchus
tandysummers
Bacchus
3,671
312
0
819
7,953
6,602
0
2,201
5,752
8,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,403
Gold Earned
18,122
106
Minions Killed
95
4
Camps Cleared
4
572,528
Distance Traveled
536,069
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,608
761
36
4
2
203,029
5
L
Neith
5,916
592
56
6
1
156,175
2
W
Ra
7,630
763
55
6
1
195,958
0
L
Gilgamesh
5,852
585
30
3
3
190,632
3
W
Fafnir
8,165
817
15
2
1
173,541
2
L
Bacchus
6,354
635
9
1
0
189,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role