Player Matchup

Guan Yu
Guan Yu
WPlatypus
Guan Yu
Level 4
God Stats
3W - 3L
1,589 SR
Queue Stats
3W - 3L
1,499 Elo+
Party 2
Yemoja
Yemoja
issehottv
Yemoja
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 8L
1,129 Elo+
Solo
Neith
Neith
lucasvieiravip
Neith
Level 27
God Stats
2W - 13L
1,080 SR
Queue Stats
22W - 55L
1,146 Elo+
Solo
Bakasura
Bakasura
redeeye
Bakasura
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 50L
1,337 Elo+
Solo
Merlin
Merlin
sprayzplayz
Merlin
Level 36
God Stats
21W - 29L
1,387 SR
Queue Stats
114W - 97L
1,489 Elo+
Party 2
Team Averages
Level 17
1,411 SR
1,320 Elo+

VS

Team Averages
Level 20
1,493 SR
1,419 Elo+
Kukulkan
Kukulkan
OptimusPrime23
Kukulkan
Level 25
God Stats
2W - 5L
1,219 SR
Queue Stats
37W - 58L
1,309 Elo+
Solo
Ullr
Ullr
SoBGrant
Ullr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
SoBLegacy
Ymir
Level 23
God Stats
13W - 7L
1,571 SR
Queue Stats
28W - 22L
1,460 Elo+
Party 1
Izanami
Izanami
diecastbeatdown
Izanami
Level 24
God Stats
49W - 26L
1,673 SR
Queue Stats
85W - 68L
1,436 Elo+
Solo
Thanatos
Thanatos
ketonedert
Thanatos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 39L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
WPlatypus
Guan Yu
17
0 / 5 / 5
10,647
507
4,479
15,221
16,512
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
issehottv
Yemoja
16
3 / 0 / 2
10,333
492
5,326
7,470
6,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 7 / 4
8,985
428
11,476
14,514
4,825
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
redeeye
Bakasura
16
1 / 7 / 7
9,965
475
3,901
17,758
6,320
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
19
7 / 0 / 0
12,182
580
11,153
9,576
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 1 / 0
7,937
378
364
2,635
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
16
3 / 4 / 5
9,888
471
7,715
10,707
4,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
14
6 / 2 / 4
9,508
453
6,424
16,215
16,937
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
8 / 2 / 0
12,649
602
15,512
13,872
6,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
ketonedert
Thanatos
16
2 / 4 / 5
9,921
472
9,106
15,027
5,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
12
Kills
19
19
Deaths
13
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
1
0
0
L
Ullr
3
4
5
1.38
L
Ymir
6
2
4
4
W
Guan Yu
WPlatypus
Guan Yu
0
5
5
0.5
L
8
2
0
4
W
Yemoja
issehottv
Yemoja
3
0
2
4
L
Thanatos
ketonedert
Thanatos
2
4
5
1.13
W
1
7
4
0.43
W
Bakasura
redeeye
Bakasura
1
7
7
0.64
W
Merlin
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,335
Damage
39,121
64,539
Taken
58,456
36,761
Mitigated
34,715
16,256
Healing
16,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
364
0
0
0
2,635
779
633
1,714
641
28,347
0
L
Ullr
7,715
1,256
0
403
10,707
4,444
1,562
2,900
7,646
0
66,466
L
Ymir
6,424
1,002
101
1,377
16,215
16,937
145
3,258
12,367
35,867
0
W
Guan Yu
WPlatypus
Guan Yu
4,479
547
534
4,070
15,221
16,512
1,126
60
15,161
0
55,877
L
15,512
11,091
0
3,444
13,872
6,946
2,080
5,883
7,753
615
95,807
W
Yemoja
issehottv
Yemoja
5,326
2,156
1,404
1,207
7,470
6,058
860
2,233
5,237
30,859
0
L
Thanatos
ketonedert
Thanatos
9,106
1,893
0
10,898
15,027
5,609
21
2,255
12,479
0
77,713
W
11,476
6,397
0
3,375
14,514
4,825
1,870
2,327
12,187
0
57,934
W
Bakasura
redeeye
Bakasura
3,901
2,425
0
3,227
17,758
6,320
0
2,061
15,673
0
50,695
W
Merlin
11,153
870
129
2,310
9,576
3,046
2,370
872
8,630
78,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,112
Gold Earned
49,903
516
Minions Killed
524
0
Camps Cleared
0
1,858,741
Distance Traveled
1,749,752
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,937
378
53
3
0
209,250
0
L
Ullr
9,888
471
124
6
0
372,789
0
L
Ymir
9,508
453
45
2
0
401,908
7
W
Guan Yu
10,647
507
127
6
0
404,237
2
L
Izanami
12,649
602
183
9
0
377,602
2
W
Yemoja
10,333
492
41
2
0
355,605
0
L
Thanatos
9,921
472
119
6
0
388,203
4
W
Neith
8,985
428
92
4
0
302,100
3
W
Bakasura
9,965
475
106
5
0
396,046
0
W
Merlin
12,182
580
150
7
0
400,753
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role