Player Matchup

Nemesis
Nemesis
Mil_Bills
Nemesis
Level 45
God Stats
9W - 3L
1,703 SR
Queue Stats
86W - 131L
1,267 Elo+
Solo
Chaac
Chaac
Santiagodf19
Chaac
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 120L
1,322 Elo+
Solo
Hel
Hel
SlimBoyGlez11
Hel
Level 85
God Stats
5W - 1L
1,500 SR
Queue Stats
316W - 329L
1,330 Elo+
Party 1
Nu Wa
Nu Wa
SubservedOne263
Nu Wa
Level 50
God Stats
109W - 111L
1,417 SR
Queue Stats
147W - 162L
1,259 Elo+
Party 1
Bakasura
Bakasura
X_-Ochoa-_X
Bakasura
Level 109
God Stats
5W - 4L
1,365 SR
Queue Stats
463W - 526L
1,315 Elo+
Solo
Team Averages
Level 69
1,497 SR
1,298 Elo+

VS

Team Averages
Level 106
1,439 SR
1,364 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
D_Minister024
Arachne
Level 159
God Stats
21W - 31L
1,463 SR
Queue Stats
319W - 363L
1,308 Elo+
Solo
Janus
Janus
DemureMink60714
Janus
Level 96
God Stats
2W - 3L
1,325 SR
Queue Stats
214W - 237L
1,350 Elo+
Solo
Jing Wei
Jing Wei
Quamiii
Jing Wei
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 21L
1,249 Elo+
Solo
Gilgamesh
Gilgamesh
alejandro-jennif
Gilgamesh
Level 62
God Stats
9W - 13L
1,406 SR
Queue Stats
132W - 142L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mil_Bills
Nemesis
9
4 / 1 / 1
5,902
537
2,938
4,928
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 0 / 3
5,537
503
2,001
3,242
1,896
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 2 / 2
5,766
524
3,680
5,179
1,631
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 0 / 1
6,358
578
4,839
4,409
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
X_-Ochoa-_X
Bakasura
8
2 / 2 / 2
5,870
534
1,347
5,839
1,821
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 2 / 0
5,358
487
1,521
5,472
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
9
1 / 1 / 0
5,471
497
2,210
7,527
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
3 / 3 / 1
5,740
522
4,424
4,833
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Quamiii
Jing Wei
7
1 / 3 / 1
4,622
420
1,187
6,323
1,583
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
8
0 / 1 / 0
4,754
432
559
4,016
1,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
5
5
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
0
0
L
Arachne
1
1
0
1
L
3
3
1
1.17
W
Nemesis
Mil_Bills
Nemesis
4
1
1
4.5
L
Jing Wei
Quamiii
Jing Wei
1
3
1
0.5
W
1
0
3
2.5
W
1
2
2
1
W
1
0
1
1.5
W
Bakasura
X_-Ochoa-_X
Bakasura
2
2
2
1.5
L
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,805
Damage
9,901
23,597
Taken
28,171
8,525
Mitigated
7,416
7,199
Healing
9,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,521
148
0
2,751
5,472
1,256
0
546
4,891
24,681
0
L
Arachne
2,210
1,873
0
4,220
7,527
2,024
0
2,336
5,137
0
25,790
L
4,424
18
0
705
4,833
1,332
40
2,473
2,350
26,893
0
W
Nemesis
Mil_Bills
Nemesis
2,938
626
0
717
4,928
1,915
0
630
4,216
199
22,605
L
Jing Wei
Quamiii
Jing Wei
1,187
844
0
1,898
6,323
1,583
0
2,737
3,586
0
11,696
W
2,001
54
0
345
3,242
1,896
313
1,355
1,879
0
15,276
W
3,680
174
395
2,612
5,179
1,631
481
1,777
3,202
33,577
0
W
4,839
1,952
0
825
4,409
1,262
1,296
528
3,807
37,811
0
W
Bakasura
X_-Ochoa-_X
Bakasura
1,347
1,031
96
2,209
5,839
1,821
55
1,235
4,548
0
17,080
L
Gilgamesh
559
59
0
302
4,016
1,221
0
938
3,078
0
11,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,433
Gold Earned
25,945
232
Minions Killed
210
0
Camps Cleared
0
1,066,274
Distance Traveled
967,799
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,358
487
57
5
0
161,349
1
L
Arachne
5,471
497
57
5
0
228,898
1
L
Janus
5,740
522
48
4
0
179,794
0
W
Nemesis
5,902
537
44
4
0
222,414
0
L
Jing Wei
4,622
420
15
1
0
186,473
1
W
Chaac
5,537
503
27
2
0
211,465
0
W
Hel
5,766
524
55
5
0
210,374
1
W
Nu Wa
6,358
578
58
5
0
200,880
0
W
Bakasura
5,870
534
48
4
0
221,141
0
L
Gilgamesh
4,754
432
33
3
0
211,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role