Player Matchup

Artio
Artio
Diamond V
 
Artio
Diamond V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
Hit The Rig
Cthulhu
Platinum I
Level 157
God Stats
2W - 4L
1,514 SR
Queue Stats
117W - 105L
2,081 MMR
Solo
Bastet
Bastet
Platinum I
IceTea is Juice
Bastet
Platinum I
Level 103
God Stats
11W - 3L
1,758 SR
Queue Stats
137W - 125L
2,003 MMR
Solo
Hel
Hel
Diamond V
MrSlapYoNuts
Hel
Diamond V
Level 129
God Stats
19W - 18L
1,524 SR
Queue Stats
306W - 298L
1,941 MMR
Party 1
Neith
Neith
Platinum III
TechnoAddiction
Neith
Platinum III
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 108L
2,079 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,559 SR
1,921 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,679 SR
2,040 MMR
Loki
Loki
Diamond V
AgentZ101
Loki
Diamond V
Level 142
God Stats
23W - 6L
1,848 SR
Queue Stats
132W - 99L
2,084 MMR
Party 2
Merlin
Merlin
Diamond V
Ez Sunny
Merlin
Diamond V
Level 156
God Stats
26W - 24L
1,605 SR
Queue Stats
260W - 235L
2,091 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
JibbPenguin
Cabrakan
Diamond IV
Level 119
God Stats
5W - 4L
1,676 SR
Queue Stats
224W - 224L
2,056 MMR
Solo
Medusa
Medusa
Diamond V
SenpaiRaynare
Medusa
Diamond V
Level 131
God Stats
1W - 1L
1,697 SR
Queue Stats
138W - 114L
2,050 MMR
Party 2
King Arthur
King Arthur
Platinum III
sealzman
King Arthur
Platinum III
Level 155
God Stats
5W - 4L
1,569 SR
Queue Stats
47W - 43L
1,920 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 0 / 9
9,814
491
6,875
19,388
21,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Hit The Rig
Cthulhu
18
0 / 0 / 5
11,119
556
9,451
14,119
19,122
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
11 / 2 / 3
12,440
622
13,661
13,868
5,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
2 / 2 / 2
10,687
534
7,015
6,831
2,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 3 / 7
10,860
543
7,537
11,842
5,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshAthenaPersephoneMorgan Le FayTiamat

VS

Bans
OdinJanusChironThe MorriganArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
2 / 3 / 4
9,876
494
8,395
13,060
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Ez Sunny
Merlin
13
1 / 1 / 1
8,544
427
4,060
6,889
2,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
JibbPenguin
Cabrakan
14
0 / 4 / 2
8,393
420
4,596
14,536
12,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
3 / 4 / 3
11,246
562
10,200
11,846
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
sealzman
King Arthur
16
1 / 3 / 0
10,135
507
10,831
19,708
13,652
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
15
Kills
7
7
Deaths
15
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
9
5.5
L
Loki
2
3
4
1.33
L
Merlin
Ez Sunny
Merlin
1
1
1
1.5
W
Cthulhu
Hit The Rig
Cthulhu
0
0
5
2.5
W
11
2
3
6.25
L
Cabrakan
JibbPenguin
Cabrakan
0
4
2
0.25
W
2
2
2
1.5
L
3
4
3
1.13
W
1
3
7
1.5
L
King Arthur
sealzman
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,539
Damage
38,082
66,048
Taken
66,039
53,928
Mitigated
38,401
27,988
Healing
20,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,875
567
642
6,119
19,388
21,412
777
5,041
14,347
24,220
0
L
Loki
8,395
2,034
0
4,914
13,060
4,607
0
1,992
11,045
0
76,196
L
Merlin
Ez Sunny
Merlin
4,060
129
120
1,838
6,889
2,498
0
3,383
3,370
60,539
0
W
Cthulhu
Hit The Rig
Cthulhu
9,451
1,540
686
3,769
14,119
19,122
736
0
14,119
82,053
0
W
13,661
4,276
0
5,630
13,868
5,628
1,510
1,709
12,159
0
79,936
L
Cabrakan
JibbPenguin
Cabrakan
4,596
659
0
2,932
14,536
12,866
0
5,664
8,705
26,122
0
W
7,015
57
5,257
2,455
6,831
2,747
2,448
1,233
5,598
76,793
0
L
10,200
4,708
0
3,221
11,846
4,778
0
1,038
10,808
0
100,464
W
7,537
2,949
0
3,430
11,842
5,019
0
673
11,169
0
95,121
L
King Arthur
sealzman
King Arthur
10,831
1,444
0
7,255
19,708
13,652
0
11,045
8,600
0
73,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,920
Gold Earned
48,194
664
Minions Killed
632
0
Camps Cleared
0
1,981,425
Distance Traveled
1,761,996
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,814
491
22
1
0
407,980
13
L
Loki
9,876
494
126
6
0
456,259
6
L
Merlin
8,544
427
136
7
0
274,263
6
W
Cthulhu
11,119
556
187
9
0
376,405
2
W
Bastet
12,440
622
110
6
0
454,624
5
L
Cabrakan
8,393
420
37
2
0
328,724
4
W
Hel
10,687
534
194
10
0
402,960
7
L
Medusa
11,246
562
176
9
0
346,999
5
W
Neith
10,860
543
151
8
0
339,456
4
L
King Arthur
10,135
507
157
8
0
355,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role