Player Matchup

Bellona
Bellona
JediFL
Bellona
Level 26
God Stats
7W - 7L
1,457 SR
Queue Stats
7W - 9L
1,291 Elo+
Party 2
Artio
Artio
WhyLokiWhy
Artio
Level 29
God Stats
1W - 1L
1,718 SR
Queue Stats
27W - 30L
1,307 Elo+
Party 2
Pele
Pele
wEtWilli
Pele
Level 15
God Stats
1W - 2L
1,444 SR
Queue Stats
3W - 6L
1,315 Elo+
Party 2
Team Averages
Level 23
1,539 SR
1,304 Elo+

VS

Team Averages
Level 48
1,535 SR
1,383 Elo+
Neith
Neith
NoVaBomB3552
Neith
Level 21
God Stats
9W - 18L
1,441 SR
Queue Stats
59W - 84L
1,352 Elo+
Party 1
Olorun
Olorun
badcooleagle
Olorun
Level 14
God Stats
1W - 1L
1,334 SR
Queue Stats
48W - 62L
1,380 Elo+
Party 1
Bellona
Bellona
louk1512
Bellona
Level 108
God Stats
2W - 0L
1,829 SR
Queue Stats
43W - 60L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JediFL
Bellona
15
9 / 4 / 6
11,735
782
13,456
13,696
11,157
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
14
4 / 5 / 10
10,507
700
9,868
23,158
19,668
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
12
3 / 7 / 4
9,695
646
5,877
11,423
3,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 5 / 8
10,889
726
10,088
9,817
3,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
13
6 / 6 / 10
10,613
708
17,387
11,889
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
louk1512
Bellona
12
2 / 5 / 11
9,954
664
12,397
14,591
10,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
45
16
Kills
16
16
Deaths
16
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bellona
JediFL
Bellona
9
4
6
3
W
8
5
8
2.4
L
Artio
4
5
10
1.8
W
Olorun
6
6
10
1.83
W
Bellona
louk1512
Bellona
2
5
11
1.5
L
Pele
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,201
Damage
39,872
48,277
Taken
36,297
34,798
Mitigated
18,587
8,944
Healing
6,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
JediFL
Bellona
13,456
4,818
0
524
13,696
11,157
0
6,254
7,442
3,437
29,421
W
10,088
5,556
0
1,166
9,817
3,919
1,241
2,344
7,473
0
36,528
L
Artio
9,868
563
1,574
5,795
23,158
19,668
0
6,898
16,260
28,684
0
W
Olorun
17,387
9,615
1,055
3,672
11,889
4,436
1,330
3,685
8,204
41,267
0
W
Bellona
louk1512
Bellona
12,397
4,138
0
876
14,591
10,232
230
5,440
9,151
0
32,720
L
Pele
5,877
1,264
0
1,051
11,423
3,973
0
5,181
6,242
0
19,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,937
Gold Earned
31,456
99
Minions Killed
145
4
Camps Cleared
8
697,184
Distance Traveled
692,749
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,735
782
43
3
0
239,238
1
W
Neith
10,889
726
48
3
2
217,896
2
L
Artio
10,507
700
25
2
2
237,565
1
W
Olorun
10,613
708
53
4
2
224,564
4
W
Bellona
9,954
664
44
3
4
250,289
2
L
Pele
9,695
646
31
2
2
220,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role