Player Matchup

Danzaburou
Danzaburou
ChaoticSunOfEvil
Danzaburou
Level 135
God Stats
10W - 6L
1,508 SR
Queue Stats
153W - 120L
1,495 Elo+
Solo
Hera
Hera
Embers321
Hera
Level 123
God Stats
2W - 1L
1,847 SR
Queue Stats
175W - 174L
1,441 Elo+
Solo
Tsukuyomi
Tsukuyomi
ILOVEGRENADEZ
Tsukuyomi
Level 159
God Stats
6W - 8L
1,467 SR
Queue Stats
347W - 341L
1,466 Elo+
Solo
Yemoja
Yemoja
OwO_ccube69
Yemoja
Level 85
God Stats
1W - 4L
1,802 SR
Queue Stats
464W - 489L
1,519 Elo+
Solo
Chaac
Chaac
SABANtheCOACH
Chaac
Level 117
God Stats
110W - 95L
1,485 SR
Queue Stats
322W - 303L
1,387 Elo+
Solo
Team Averages
Level 124
1,622 SR
1,461 Elo+

VS

Team Averages
Level 108
1,489 SR
1,464 Elo+
Ao Kuang
Ao Kuang
ABZOLV
Ao Kuang
Level 152
God Stats
26W - 17L
1,394 SR
Queue Stats
489W - 480L
1,517 Elo+
Solo
Vamana
Vamana
Ariete_Fiamma
Vamana
Level 88
God Stats
24W - 28L
1,457 SR
Queue Stats
543W - 672L
1,403 Elo+
Party 1
Artemis
Artemis
ShadyGabu
Artemis
Level 101
God Stats
8W - 7L
1,545 SR
Queue Stats
90W - 90L
1,454 Elo+
Solo
Yemoja
Yemoja
SolubleTie67846
Yemoja
Level 100
God Stats
98W - 104L
1,521 SR
Queue Stats
930W - 948L
1,474 Elo+
Solo
Scylla
Scylla
lightning6855
Scylla
Level 97
God Stats
15W - 12L
1,527 SR
Queue Stats
610W - 750L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChaoticSunOfEvil
Danzaburou
15
5 / 3 / 0
9,782
489
6,707
11,470
4,293
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
16
3 / 5 / 2
9,572
479
12,212
11,039
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
ILOVEGRENADEZ
Tsukuyomi
16
1 / 7 / 2
9,330
467
11,625
15,253
6,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
13
0 / 3 / 4
9,014
451
6,798
12,475
10,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
1 / 1 / 0
11,143
557
10,613
20,299
17,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ABZOLV
Ao Kuang
17
8 / 0 / 4
11,103
555
11,832
19,212
7,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
0 / 0 / 3
11,340
567
13,802
18,175
12,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
ShadyGabu
Artemis
18
3 / 2 / 3
10,964
548
6,585
10,347
2,625
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 2 / 7
9,874
494
6,704
12,387
9,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 6 / 3
10,770
539
7,191
11,679
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
10
Kills
18
19
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
ABZOLV
Ao Kuang
8
0
4
10
W
0
0
3
1.5
L
Danzaburou
ChaoticSunOfEvil
Danzaburou
5
3
0
1.67
L
Hera
3
5
2
0.8
L
Tsukuyomi
ILOVEGRENADEZ
Tsukuyomi
1
7
2
0.29
L
Yemoja
0
3
4
0.67
L
1
1
0
1
W
Artemis
ShadyGabu
Artemis
3
2
3
2.25
W
2
2
7
2.75
W
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,955
Damage
46,114
70,536
Taken
71,800
43,454
Mitigated
35,183
20,344
Healing
32,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
ABZOLV
Ao Kuang
11,832
2,137
0
11,162
19,212
7,506
376
4,863
14,115
67,411
12,526
W
13,802
7,589
0
9,859
18,175
12,702
299
2,143
16,028
0
94,094
L
Danzaburou
ChaoticSunOfEvil
Danzaburou
6,707
2,360
0
2,928
11,470
4,293
666
2,671
8,739
0
66,314
L
Hera
12,212
1,758
0
659
11,039
4,515
0
6,105
4,843
69,248
0
L
Tsukuyomi
ILOVEGRENADEZ
Tsukuyomi
11,625
1,563
94
3,292
15,253
6,368
552
6,253
8,890
0
74,602
L
Yemoja
6,798
1,156
1,512
2,186
12,475
10,836
60
7,862
4,465
32,467
0
L
10,613
1,302
0
9,673
20,299
17,442
0
1,766
18,533
0
103,662
W
Artemis
ShadyGabu
Artemis
6,585
2,841
0
2,880
10,347
2,625
2,809
1,727
8,536
0
76,517
W
6,704
857
2,182
4,208
12,387
9,311
480
5,934
6,259
26,967
0
W
7,191
1,713
0
2,419
11,679
3,039
1,391
3,673
7,852
52,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,841
Gold Earned
54,051
606
Minions Killed
594
0
Camps Cleared
0
1,857,026
Distance Traveled
1,942,049
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,103
555
111
6
0
399,196
1
W
Vamana
11,340
567
188
9
0
424,330
4
L
Danzaburou
9,782
489
109
5
0
285,619
2
L
Hera
9,572
479
134
7
0
385,262
3
L
Tsukuyomi
9,330
467
108
5
0
391,288
0
L
Yemoja
9,014
451
64
3
0
353,354
3
L
Chaac
11,143
557
191
10
0
441,503
4
W
Artemis
10,964
548
140
7
0
356,898
5
W
Yemoja
9,874
494
44
2
0
396,701
5
W
Scylla
10,770
539
111
6
0
364,924
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role