Player Matchup

He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
 
Tsukuyomi
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Diamond V
KingDangerDoug
Kukulkan
Diamond V
Level 151
God Stats
1W - 3L
1,562 SR
Queue Stats
75W - 69L
2,104 MMR
Solo
Danzaburou
Danzaburou
Diamond V
Ox_Originx
Danzaburou
Diamond V
Level 148
God Stats
6W - 7L
1,584 SR
Queue Stats
775W - 779L
2,100 MMR
Solo
Cabrakan
Cabrakan
Masters
Princeza_Lilith
Cabrakan
Masters
Level 159
God Stats
9W - 6L
1,599 SR
Queue Stats
608W - 601L
2,139 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,549 SR
1,869 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,625 SR
2,126 MMR
Awilix
Awilix
Diamond IV
Jiggle Physix
Awilix
Diamond IV
Level 145
God Stats
4W - 7L
1,579 SR
Queue Stats
534W - 537L
2,094 MMR
Solo
Sol
Sol
Diamond V
Maxaronie
Sol
Diamond V
Level 128
God Stats
15W - 7L
1,811 SR
Queue Stats
123W - 112L
2,063 MMR
Party 1
Freya
Freya
Diamond IV
RitaSkeeda
Freya
Diamond IV
Level 157
God Stats
46W - 23L
1,762 SR
Queue Stats
366W - 336L
2,122 MMR
Solo
Khepri
Khepri
Diamond III
SirLagsAndFrags
Khepri
Diamond III
Level 158
God Stats
2W - 0L
1,629 SR
Queue Stats
148W - 135L
2,270 MMR
Party 1
Nike
Nike
Diamond IV
the_CRAZY_fishs_
Nike
Diamond IV
Level 135
God Stats
1W - 0L
1,346 SR
Queue Stats
265W - 251L
2,081 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
3 / 2 / 5
7,046
503
8,270
8,238
2,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
 
Tsukuyomi
10
2 / 7 / 5
6,458
461
7,160
11,244
3,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
13
3 / 2 / 5
7,654
547
5,794
5,524
1,686
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Ox_Originx
Danzaburou
13
3 / 7 / 3
7,985
570
5,748
11,145
3,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
12
0 / 1 / 3
7,066
505
2,835
8,614
8,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
TiamatGilgameshArtioUllrPersephone

VS

Bans
Morgan Le FayAthenaHou YiGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,219
587
5,533
10,254
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 3 / 7
8,358
597
7,237
7,994
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Freya
16
11 / 0 / 1
10,553
754
11,906
11,867
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 9
7,975
570
2,924
9,476
8,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 1 / 2
9,288
663
5,875
9,880
6,700
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
11
Kills
19
19
Deaths
11
21
Assists
22
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
2
5
2.75
L
Tsukuyomi
 
Tsukuyomi
2
7
5
0.64
W
3
4
3
1.13
L
Kukulkan
3
2
5
2.75
W
2
3
7
1.83
L
Danzaburou
Ox_Originx
Danzaburou
3
7
3
0.64
L
Cabrakan
0
1
3
1.5
W
Freya
11
0
1
11.5
W
2
3
9
2.17
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,807
Damage
33,475
44,765
Taken
49,471
19,608
Mitigated
26,248
10,123
Healing
19,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,270
108
71
2,924
8,238
2,377
0
4,296
3,942
39,766
0
L
Tsukuyomi
 
Tsukuyomi
7,160
1,944
0
1,328
11,244
3,531
0
5,649
5,595
0
30,091
W
5,533
1,721
0
3,135
10,254
3,606
570
4,113
6,141
0
41,573
L
Kukulkan
5,794
352
0
1,257
5,524
1,686
168
3,428
2,096
48,013
0
W
7,237
1,711
189
3,480
7,994
3,047
3,832
3,882
4,112
57,810
0
L
Danzaburou
Ox_Originx
Danzaburou
5,748
2,921
0
1,761
11,145
3,570
1,316
8,082
3,063
0
53,848
L
Cabrakan
2,835
453
0
2,782
8,614
8,444
0
2,657
5,957
26,037
0
W
Freya
11,906
3,790
0
7,554
11,867
4,037
0
1,675
10,192
85,896
0
W
2,924
928
0
1,962
9,476
8,858
187
3,948
5,528
12,401
0
W
5,875
552
0
3,340
9,880
6,700
425
4,694
5,186
10,878
53,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,209
Gold Earned
44,393
369
Minions Killed
459
0
Camps Cleared
0
1,341,444
Distance Traveled
1,435,663
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,046
503
65
5
0
289,836
4
L
Tsukuyomi
6,458
461
49
4
0
266,615
0
W
Awilix
8,219
587
71
5
0
314,248
11
L
Kukulkan
7,654
547
102
7
0
279,680
7
W
Sol
8,358
597
96
7
0
263,517
5
L
Danzaburou
7,985
570
97
7
0
253,853
4
L
Cabrakan
7,066
505
56
4
0
251,460
2
W
Freya
10,553
754
130
9
0
284,623
2
W
Khepri
7,975
570
17
1
0
286,793
4
W
Nike
9,288
663
145
10
0
286,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role