Player Matchup

Ymir
Ymir
BrollyLSSJ87
Ymir
Level 62
God Stats
2W - 4L
1,267 SR
Queue Stats
32W - 28L
1,481 Elo+
Party 4
Hachiman
Hachiman
MyBestNeverLess
Hachiman
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 155L
1,393 Elo+
Party 3
Fenrir
Fenrir
OpulentDuran
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,348 Elo+
Party 4
Thor
Thor
SonofTyrr
Thor
Level 44
God Stats
3W - 2L
1,500 SR
Queue Stats
181W - 205L
1,371 Elo+
Party 3
Nike
Nike
warisbeautiful
Nike
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 225L
1,412 Elo+
Party 3
Team Averages
Level 41
1,453 SR
1,401 Elo+

VS

Team Averages
Level 45
1,505 SR
1,402 Elo+
Loki
Loki
 
Loki
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Asiandudeha1
Chaac
Level 23
God Stats
16W - 7L
1,580 SR
Queue Stats
33W - 40L
1,323 Elo+
Party 2
Chang'e
Chang'e
Doctor_WilCUNow
Chang'e
Level 67
God Stats
2W - 0L
1,672 SR
Queue Stats
94W - 131L
1,357 Elo+
Party 2
Hun Batz
Hun Batz
Jerrybear24
Hun Batz
Level 88
God Stats
1W - 3L
1,217 SR
Queue Stats
300W - 270L
1,455 Elo+
Party 1
Hou Yi
Hou Yi
midnitegolfclub
Hou Yi
Level 22
God Stats
23W - 14L
1,558 SR
Queue Stats
78W - 70L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
8,557
475
7,780
15,192
16,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
14
7 / 7 / 2
9,041
502
10,956
15,581
5,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
1 / 12 / 1
7,123
396
2,340
12,519
3,098
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Thor
11
0 / 6 / 1
7,256
403
1,651
9,830
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 6 / 0
9,445
525
9,948
13,911
13,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
7 / 2 / 6
10,275
571
8,916
8,638
3,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
12 / 4 / 2
11,038
613
18,150
20,222
20,382
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 8
9,265
515
4,812
10,946
6,177
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Jerrybear24
Hun Batz
19
9 / 0 / 9
12,075
671
11,478
9,378
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
6 / 5 / 3
9,349
519
5,261
10,645
3,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
64
14
Kills
36
36
Deaths
14
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
2
6
5
W
12
4
2
3.25
L
1
5
3
0.5
W
2
3
8
2
W
Hun Batz
Jerrybear24
Hun Batz
9
0
9
13.5
L
Hachiman
7
7
2
1.14
L
Fenrir
1
12
1
0.13
L
Thor
0
6
1
0.08
W
6
5
3
1.5
L
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,675
Damage
48,617
67,033
Taken
59,829
40,564
Mitigated
36,296
8,338
Healing
24,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,916
2,518
0
1,969
8,638
3,340
0
1,966
6,672
0
50,869
W
18,150
6,812
77
8,183
20,222
20,382
964
3,831
16,391
0
62,826
L
7,780
964
0
1,214
15,192
16,122
433
1,892
13,300
35,292
0
W
4,812
569
3,843
4,880
10,946
6,177
1,967
2,056
8,890
33,291
0
W
Hun Batz
Jerrybear24
Hun Batz
11,478
3,630
0
4,279
9,378
3,395
2,905
1,846
7,532
0
89,537
L
Hachiman
10,956
7,391
0
2,686
15,581
5,019
976
939
14,642
0
44,923
L
Fenrir
2,340
1,060
0
472
12,519
3,098
664
193
12,326
0
22,818
L
Thor
1,651
532
0
2,900
9,830
2,930
0
640
9,190
0
35,807
W
5,261
2,117
0
1,333
10,645
3,002
1,705
902
9,743
0
40,146
L
9,948
2,308
0
1,066
13,911
13,395
1,424
1,148
12,763
8,804
38,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,422
Gold Earned
52,002
331
Minions Killed
462
0
Camps Cleared
0
1,385,833
Distance Traveled
1,868,918
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,275
571
84
5
0
391,972
4
W
Chaac
11,038
613
109
6
0
360,135
1
L
Ymir
8,557
475
55
3
0
309,539
1
W
Chang'e
9,265
515
53
3
0
341,451
2
W
Hun Batz
12,075
671
144
8
0
440,820
4
L
Hachiman
9,041
502
68
4
0
307,133
0
L
Fenrir
7,123
396
42
2
0
232,229
0
L
Thor
7,256
403
59
3
0
235,542
0
W
Hou Yi
9,349
519
72
4
0
334,540
0
L
Nike
9,445
525
107
6
0
301,390
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role