Player Matchup

Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Rolertrack
Aphrodite
Level 108
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bellona
Bellona
Tamaito
Bellona
Level 153
God Stats
0W - 3L
1,603 SR
Queue Stats
92W - 86L
1,483 Elo+
Party 1
Scylla
Scylla
ZeroMusic
Scylla
Level 149
God Stats
6W - 10L
1,534 SR
Queue Stats
122W - 125L
1,485 Elo+
Party 1
Team Averages
Level 138
1,570 SR
1,494 Elo+

VS

Team Averages
Level 136
1,569 SR
1,475 Elo+
Bacchus
Bacchus
 
Bacchus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Giulianne
Yemoja
Level 156
God Stats
3W - 3L
1,391 SR
Queue Stats
131W - 183L
1,420 Elo+
Solo
Hades
Hades
Mercenario44
Hades
Level 105
God Stats
3W - 3L
1,501 SR
Queue Stats
227W - 228L
1,503 Elo+
Party 2
Ganesha
Ganesha
Pqfaziso
Ganesha
Level 127
God Stats
3W - 2L
1,825 SR
Queue Stats
358W - 381L
1,502 Elo+
Solo
Sol
Sol
renatokxd
Sol
Level 140
God Stats
3W - 1L
1,628 SR
Queue Stats
81W - 107L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
3 / 5 / 7
8,767
674
9,983
9,281
4,703
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
 
He Bo
14
2 / 5 / 6
8,640
665
11,096
11,613
5,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Rolertrack
Aphrodite
14
1 / 7 / 8
8,693
669
5,788
13,394
11,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Tamaito
Bellona
17
5 / 3 / 7
10,593
815
14,878
17,278
24,231
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
ZeroMusic
Scylla
16
2 / 1 / 9
9,372
721
16,695
7,548
4,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
19
8 / 1 / 13
10,959
843
12,609
18,159
16,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
Giulianne
Yemoja
16
4 / 2 / 14
9,903
762
7,280
9,437
9,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
3 / 4 / 13
9,653
743
10,489
15,840
18,715
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Pqfaziso
Ganesha
15
0 / 5 / 18
9,091
699
5,606
20,965
26,306
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 1 / 10
10,534
810
14,156
10,817
5,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
89
13
Kills
21
21
Deaths
13
37
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
5
7
1.3
L
He Bo
 
He Bo
2
5
6
1
W
Bacchus
 
Bacchus
8
1
13
14.5
W
Yemoja
Giulianne
Yemoja
4
2
14
5.5
W
3
4
13
2.38
W
Ganesha
Pqfaziso
Ganesha
0
5
18
1.8
L
Aphrodite
Rolertrack
Aphrodite
1
7
8
0.71
L
Bellona
Tamaito
Bellona
5
3
7
2.83
L
Scylla
ZeroMusic
Scylla
2
1
9
6.5
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,440
Damage
50,140
59,114
Taken
75,218
50,400
Mitigated
77,107
25,943
Healing
37,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
9,983
1,621
80
669
9,281
4,703
0
7,803
1,438
0
21,007
L
He Bo
 
He Bo
11,096
1,194
1,485
3,235
11,613
5,789
739
10,647
932
17,077
0
W
Bacchus
 
Bacchus
12,609
941
1,229
2,030
18,159
16,184
708
8,424
9,439
21,827
0
W
Yemoja
Giulianne
Yemoja
7,280
1,513
16,931
2,870
9,437
9,965
1,815
4,217
5,220
16,864
0
W
10,489
358
3,290
2,384
15,840
18,715
930
8,903
6,937
25,766
0
W
Ganesha
Pqfaziso
Ganesha
5,606
336
1,486
1,550
20,965
26,306
585
7,302
13,663
14,650
0
L
Aphrodite
Rolertrack
Aphrodite
5,788
288
5,440
4,596
13,394
11,642
440
12,316
898
17,312
0
L
Bellona
Tamaito
Bellona
14,878
3,320
2,946
4,572
17,278
24,231
0
13,490
3,570
0
22,811
L
Scylla
ZeroMusic
Scylla
16,695
2,103
1,651
1,269
7,548
4,035
586
5,365
2,136
33,930
0
W
14,156
3,052
2,283
3,102
10,817
5,937
1,438
4,733
6,084
33,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,065
Gold Earned
50,140
113
Minions Killed
126
0
Camps Cleared
0
1,160,400
Distance Traveled
1,190,149
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,767
674
16
1
0
224,205
0
L
He Bo
8,640
665
14
1
0
215,745
3
W
Bacchus
10,959
843
21
2
0
274,643
0
W
Yemoja
9,903
762
20
2
0
205,731
2
W
Hades
9,653
743
38
3
0
210,010
0
W
Ganesha
9,091
699
0
0
0
232,141
0
L
Aphrodite
8,693
669
28
2
0
228,647
0
L
Bellona
10,593
815
18
1
0
260,397
1
L
Scylla
9,372
721
37
3
0
231,406
5
W
Sol
10,534
810
47
4
0
267,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role