Player Matchup

Jormungandr
Jormungandr
ArmadeusX
Jormungandr
Level 18
God Stats
3W - 1L
1,677 SR
Queue Stats
83W - 39L
1,641 Elo+
Party 2
Nu Wa
Nu Wa
KevinBelmont
Nu Wa
Level 139
God Stats
9W - 5L
1,513 SR
Queue Stats
350W - 194L
1,625 Elo+
Party 2
Da Ji
Da Ji
TomTheBassPlayer
Da Ji
Level 148
God Stats
9W - 2L
1,638 SR
Queue Stats
493W - 295L
1,616 Elo+
Party 2
Team Averages
Level 102
1,609 SR
1,628 Elo+

VS

Team Averages
Level 39
1,565 SR
1,498 Elo+
Cthulhu
Cthulhu
Fe4r_ThePuppet
Cthulhu
Level 4
God Stats
2W - 2L
1,684 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Fenrir
Fenrir
achillesWheel02
Fenrir
Level 105
God Stats
0W - 1L
1,848 SR
Queue Stats
34W - 34L
1,506 Elo+
Party 1
Ra
Ra
daniel20041203
Ra
Level 9
God Stats
0W - 1L
1,164 SR
Queue Stats
22W - 25L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArmadeusX
Jormungandr
15
5 / 5 / 23
11,142
743
7,952
11,072
12,090
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

16
9 / 5 / 25
12,632
842
19,368
10,236
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
23 / 5 / 11
13,868
925
25,752
14,781
5,169
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 13 / 4
12,208
814
6,587
25,628
22,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
7 / 11 / 2
11,376
758
9,488
18,246
4,644
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 13 / 4
9,751
650
6,929
17,182
4,019
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
25
37
Kills
15
15
Deaths
37
59
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ArmadeusX
Jormungandr
5
5
23
3.3
L
5
13
4
0.54
W
9
5
25
4.3
W
23
5
11
5.7
L
7
11
2
0.73
L
3
13
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,072
Damage
23,004
36,089
Taken
61,056
20,307
Mitigated
30,835
4,905
Healing
4,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ArmadeusX
Jormungandr
7,952
2,838
256
174
11,072
12,090
270
4,661
6,107
24,278
0
L
6,587
590
0
606
25,628
22,172
84
11,820
13,808
15,825
0
W
19,368
6,827
0
986
10,236
3,048
1,355
4,175
5,932
54,677
0
W
25,752
8,659
0
3,489
14,781
5,169
944
4,453
9,978
0
50,511
L
9,488
3,683
0
2,171
18,246
4,644
0
8,681
9,565
0
23,528
L
6,929
1,052
120
1,946
17,182
4,019
53
7,036
10,146
45,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,642
Gold Earned
33,335
157
Minions Killed
127
9
Camps Cleared
2
753,455
Distance Traveled
581,428
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,142
743
29
2
1
243,321
0
L
Cthulhu
12,208
814
26
2
0
171,725
0
W
Nu Wa
12,632
842
75
5
4
241,766
2
W
Da Ji
13,868
925
53
4
4
268,368
2
L
Fenrir
11,376
758
34
2
2
215,011
0
L
Ra
9,751
650
67
4
0
194,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role