Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Priest1700
Ah Muzen Cab
Level 124
God Stats
2W - 2L
1,258 SR
Queue Stats
37W - 43L
1,271 Elo+
Party 1
Sylvanus
Sylvanus
demoncandy1
Sylvanus
Level 8
God Stats
1W - 1L
1,078 SR
Queue Stats
1W - 5L
926 Elo+
Party 1
Ares
Ares
ramsumairb675
Ares
Level 86
God Stats
5W - 16L
1,270 SR
Queue Stats
75W - 81L
1,288 Elo+
Party 1
Team Averages
Level 73
1,202 SR
1,161 Elo+

VS

Team Averages
Level 56
1,189 SR
1,240 Elo+
Medusa
Medusa
EPiC xFuNcTioN
Medusa
Level 27
God Stats
1W - 7L
989 SR
Queue Stats
13W - 20L
1,208 Elo+
Solo
Agni
Agni
TreyHill24
Agni
Level 52
God Stats
2W - 13L
1,123 SR
Queue Stats
89W - 167L
1,157 Elo+
Solo
Mulan
Mulan
steelslinky421
Mulan
Level 89
God Stats
3W - 4L
1,457 SR
Queue Stats
23W - 33L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Priest1700
Ah Muzen Cab
12
10 / 0 / 1
8,100
810
11,822
6,572
3,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
demoncandy1
Sylvanus
11
0 / 0 / 12
7,523
752
1,999
6,027
4,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 0 / 8
7,030
703
6,043
8,983
6,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,515
552
3,953
7,346
1,742
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 3 / 0
5,695
570
5,709
6,731
1,520
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 4 / 0
5,546
555
7,147
10,117
6,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
12
Kills
0
0
Deaths
12
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Ah Muzen Cab
Priest1700
Ah Muzen Cab
10
0
1
10.5
L
0
3
0
0
W
Sylvanus
demoncandy1
Sylvanus
0
0
12
6
W
2
0
8
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,864
Damage
16,809
21,582
Taken
24,194
14,566
Mitigated
9,602
9,508
Healing
2,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,953
1,987
0
42
7,346
1,742
0
2,076
5,060
0
10,145
W
Ah Muzen Cab
Priest1700
Ah Muzen Cab
11,822
4,108
0
1,895
6,572
3,003
572
1,205
5,159
0
36,199
L
5,709
910
0
937
6,731
1,520
0
2,551
4,015
20,872
0
W
Sylvanus
demoncandy1
Sylvanus
1,999
813
940
2,867
6,027
4,713
493
2,092
3,811
9,890
0
W
6,043
299
935
2,871
8,983
6,850
34
2,460
6,159
10,455
0
L
7,147
968
0
1,632
10,117
6,340
0
3,052
6,693
0
12,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,653
Gold Earned
16,756
91
Minions Killed
80
4
Camps Cleared
1
489,268
Distance Traveled
452,838
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,515
552
17
2
0
147,488
1
W
Ah Muzen Cab
8,100
810
51
5
3
177,614
0
L
Agni
5,695
570
42
4
1
131,428
0
W
Sylvanus
7,523
752
21
2
0
133,480
0
W
Ares
7,030
703
19
2
1
178,174
0
L
Mulan
5,546
555
21
2
0
173,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role