Player Matchup

Odin
Odin
Sieg021
Odin
Level 15
God Stats
4W - 6L
1,770 SR
Queue Stats
44W - 49L
1,431 Elo+
Party 3
Cthulhu
Cthulhu
Tohka5116
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 112L
1,335 Elo+
Party 2
Ah Puch
Ah Puch
VG DOOM
Ah Puch
Level 16
God Stats
5W - 7L
1,475 SR
Queue Stats
61W - 74L
1,348 Elo+
Party 2
Ra
Ra
cuenco_candente3
Ra
Level 10
God Stats
3W - 1L
1,758 SR
Queue Stats
19W - 9L
1,416 Elo+
Party 3
Ymir
Ymir
xLRGSHAKEx
Ymir
Level 109
God Stats
18W - 12L
1,466 SR
Queue Stats
72W - 86L
1,422 Elo+
Party 2
Team Averages
Level 33
1,594 SR
1,390 Elo+

VS

Team Averages
Level 22
1,531 SR
1,320 Elo+
Rama
Rama
KingSlat
Rama
Level 17
God Stats
1W - 1L
1,291 SR
Queue Stats
31W - 20L
1,538 Elo+
Party 4
Hera
Hera
chainsawKil13r
Hera
Level 7
God Stats
2W - 11L
1,500 SR
Queue Stats
207W - 358L
1,045 Elo+
Party 1
Olorun
Olorun
ezybucket214
Olorun
Level 28
God Stats
26W - 16L
1,702 SR
Queue Stats
101W - 107L
1,459 Elo+
Party 4
Merlin
Merlin
iron_man286
Merlin
Level 15
God Stats
2W - 1L
1,659 SR
Queue Stats
29W - 36L
1,294 Elo+
Solo
Yemoja
Yemoja
keymaster42
Yemoja
Level 43
God Stats
54W - 56L
1,505 SR
Queue Stats
204W - 349L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Sieg021
Odin
18
2 / 0 / 21
10,740
976
4,875
4,501
5,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Tohka5116
Cthulhu
18
5 / 3 / 21
11,595
1,054
12,375
13,389
6,994
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
VG DOOM
Ah Puch
19
7 / 0 / 18
11,993
1,090
13,034
8,307
5,925
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
18 / 1 / 19
13,995
1,272
34,404
13,848
7,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
13 / 3 / 13
12,464
1,133
15,519
12,997
7,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

294

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
4 / 10 / 1
10,961
996
19,671
18,033
6,660
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 14 / 1
10,364
942
4,585
16,842
6,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
16
1 / 4 / 2
9,819
893
8,791
16,422
6,046
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
16
0 / 5 / 3
9,173
834
4,100
10,771
3,685
Yemoja
16
0 / 12 / 4
9,841
895
7,684
23,756
11,069
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
18
45
Kills
7
7
Deaths
45
92
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
4
10
1
0.45
L
Odin
Sieg021
Odin
2
0
21
12.5
L
Cthulhu
Tohka5116
Cthulhu
5
3
21
5.17
L
Ah Puch
VG DOOM
Ah Puch
7
0
18
16
W
2
14
1
0.18
L
18
1
19
27.5
W
Olorun
1
4
2
0.5
W
Merlin
0
5
3
0.3
W
Yemoja
0
12
4
0.17
L
13
3
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,207
Damage
44,831
53,042
Taken
85,824
32,700
Mitigated
34,026
16,284
Healing
7,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
19,671
12,059
0
1,213
18,033
6,660
0
16,137
1,698
0
42,878
L
Odin
Sieg021
Odin
4,875
764
0
505
4,501
5,644
0
2,703
1,798
263
9,191
L
Cthulhu
Tohka5116
Cthulhu
12,375
1,191
201
1,686
13,389
6,994
0
7,788
5,601
21,805
0
L
Ah Puch
VG DOOM
Ah Puch
13,034
596
0
2,025
8,307
5,925
0
3,402
4,905
29,979
0
W
4,585
1,916
0
0
16,842
6,566
0
15,267
1,439
22,242
0
L
34,404
3,497
3,307
5,976
13,848
7,109
0
6,788
7,060
63,113
0
W
Olorun
8,791
4,291
181
4,196
16,422
6,046
0
13,714
2,345
22,323
0
W
Merlin
4,100
173
0
0
10,771
3,685
0
9,362
1,183
12,711
0
W
Yemoja
7,684
897
1,000
1,394
23,756
11,069
0
20,087
3,421
27,771
0
L
15,519
2,859
0
2,584
12,997
7,028
0
4,479
8,518
26,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,787
Gold Earned
50,158
169
Minions Killed
181
5
Camps Cleared
6
1,074,232
Distance Traveled
829,462
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,961
996
55
5
4
166,935
0
L
Odin
10,740
976
15
1
2
208,245
0
L
Cthulhu
11,595
1,054
18
2
0
204,249
1
L
Ah Puch
11,993
1,090
43
4
0
225,154
0
W
Hera
10,364
942
51
5
2
136,225
0
L
Ra
13,995
1,272
66
6
0
253,298
0
W
Olorun
9,819
893
38
3
0
195,633
0
W
Merlin
9,173
834
10
1
0
186,661
0
W
Yemoja
9,841
895
27
2
0
144,008
0
L
Ymir
12,464
1,133
27
2
3
183,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role